Measurement-driven calculator
Compare your real farming routes
Run each route several times, enter what happened, and rank by the 95% conservative reward rate—not the luckiest single clear.
Conservative ranking
Your route results
95% Wilson lower bound protects against tiny samples
Add one measured route
A result appears after you enter attempts, successful clears, average attempt time and reward per successful clear. No unsupported game values are prefilled.
Five-minute setup
How to measure a route correctly
- 01
Choose one exact resource
Compare Gems with Gems or one named item with the same item. Do not combine Gold, EXP and rare drops into a made-up universal score.
- 02
Keep the team and settings fixed
Use the same lineup, speed, auto-skip behavior and difficulty while measuring. A team change creates a new route sample.
- 03
Record failures and loading time
An attempt that fails late still consumes time. Measure from starting one run until you can start the next, not only the combat timer.
- 04
Reach at least 10 attempts
Ten is a useful first comparison, not proof. Twenty or more attempts reduce the chance that one lucky streak decides the winner.
Why the ranking is different
Observed speed vs. conservative speed
Observed rewards per hour multiplies reward per successful clear by your measured success rate and attempts per hour. It answers, “What happened in this sample?”
Conservative rewards per hour replaces the raw success rate with the lower edge of a 95% Wilson confidence interval. A 1-for-1 route therefore gets a severe confidence penalty, while an 18-for-20 route keeps much more of its observed value. The calculator ranks by this lower estimate.
This is uncertainty control, not a prediction that the game's drop system follows a particular distribution. Rare item drops need a much larger sample than deterministic currency rewards.
Current story targets
Five published maps and their equipment goals
The current map guide says each new map unlocks after clearing the acts in the previous map. These equipment targets are useful route labels, but the equipment finder remains the better place to compare stats and exclusive passives.
| Story map | Published equipment targets | Measurement note |
|---|---|---|
| School Grounds | Promise Ring · Technique Amplifier · Kunai | Measure Story and Mastery separately; their rewards and clear reliability are not interchangeable. |
| Flower Forest | Hell's Flower · Katana | Measure Story and Mastery separately; their rewards and clear reliability are not interchangeable. |
| Rose Kingdom | Emperor's Attire · Webbed Fruit · Magic Orb | Measure Story and Mastery separately; their rewards and clear reliability are not interchangeable. |
| Fairy King Forest | Boulder · Calamity's Eye · Warrior's Axe | Measure Story and Mastery separately; their rewards and clear reliability are not interchangeable. |
| King's Tomb | Elven Battle Staff · Magic Book | Measure Story and Mastery separately; their rewards and clear reliability are not interchangeable. |
Priority order
Claim guaranteed value before repeating a stage
1. One-time and reset rewards
Redeem current codes, inspect quests, progression milestones, event claims and rotating shops before spending an hour on a repeatable route.
2. The material blocking one chosen upgrade
Use the evolution calculator to identify the exact Sprite, special item or Gold gap. Farming “everything” hides whether the target moved closer.
3. Stable repeatable value
Compare the modes your team can clear now. A lower headline reward can win when the run is faster and does not fail near the end.
4. Optimization resources last
Do not farm equipment rerolls or chase a rare trait on a unit that has not passed the team-fit check.
Evidence ledger
Sources and limits
The five Story map names, unlock order and equipment associations were checked against Ishan Adhikary's Beebom guide, All Anime Expeditions Maps and Rewards, published July 16 and updated July 17. Exact equipment stats come from the separate dated equipment table already documented on this site.
Current farming coverage from NerdsChalk highlights Free Run Mastery, codes, quests, raids and shops as resource paths. We do not hardcode its “best” route because team speed, failures, live rotations and the resource being targeted all change the answer.
All efficiency math on this page is computed locally in your browser from the values you enter. No account data is requested or sent to us.
Frequently asked questions
What is the best Anime Expeditions farming route?+
The route with the highest reliable reward rate for the exact resource you need. Measure success rate, full attempt time and reward per clear; a stable easier route can beat a harder route with a larger headline reward.
How many runs should I record?+
Start with at least 10 attempts per route and prefer 20 or more before making a large time commitment. Rare drops require substantially larger samples than guaranteed currency.
Why is conservative reward per hour lower?+
It accounts for uncertainty in the measured success rate. Small samples receive a larger penalty, so a route does not rank first just because its only recorded run succeeded.
Do failed runs count?+
Yes. Enter every attempt and every success. The calculator assumes failures award zero of the resource being compared, while their time still reduces the hourly rate.
Does the calculator track my Roblox account?+
No. It uses only the numbers you type into the page and performs the calculation locally in your browser.
