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Lock, reroll or stop · checked July 18, 2026

Anime Expeditions Stat Potential guide

Turn your live Damage, Cooldown and Range grades into a conservative next action. The advisor protects good rolls, targets the stat that matches your actual failure, and tells an unproven unit to stop consuming resources.

Anime Expeditions Stat Potential guide: Interlocking upgrade rings, material bars and an evolution core

Interactive decision lab

Should you lock, reroll or stop?

Enter only what you can see in your live client. The model ranks the next decision by unit job, current failure and resource risk; it never invents roll rates or guarantees.

Current live grades

Decision

Test before rolling

The unit needs a repeatable failure signal before Stat Potential becomes the next best account investment.

Priority order: Damage → Cooldown / SPA → Range

Damage

Keep for now

Do not spend on this field until the unit and failure point are proven.

Cooldown / SPA

Keep for now

Do not spend on this field until the unit and failure point are proven.

Range

Keep for now

Do not spend on this field until the unit and failure point are proven.

Your next three actions

  1. 1Record the three live grades before changing them.
  2. 2Run the same stage and note whether the failure is damage, timing or reach.
  3. 3Recheck Damage first because it best matches the selected role and blocker.

This is a deterministic editorial model, not a game simulator. It does not know hidden rates, lock costs, Worthiness progress or whether a future patch changes the grades.

System map

What Stat Potential changes

Damage

Start here when a committed carry reaches the boss consistently but cannot finish it. More raw damage will not repair poor placement, missing control or a broken economy curve.

Cooldown / SPA

Attack timing matters most when waves leak between hits or a control/support effect needs better uptime. Read the live wording: in tower-defense guides, lower SPA generally means faster attacks.

Range

Prioritize reach when a unit misses turns, cannot cover the intended bend or loses uptime because the map outruns its circle. Range is not automatically the third-best stat.

How to use the grades safely

  1. 1. Record the current panel. Screenshot or write down all three grades and any lock cost before touching a control.
  2. 2. Test one repeatable failure. Use the same stage and placement plan so the result identifies damage, timing or reach instead of random team changes.
  3. 3. Protect before improving. A reported top-end SS or Z result should not be casually exposed while fixing a weaker field. Confirm how locking behaves in your current client.
  4. 4. Stop when the bottleneck changes. The correct finish line is a solved account problem, not three perfect letters.

Worthiness: what we can and cannot verify

Current community guides consistently describe a Worthiness meter connected to Stat Potential and report grades extending to Z. They do not provide a stable, attributable probability table or enough direct test data to calculate expected reroll cost. Some describe progress carrying beyond a checkpoint, but the live panel is the only safe authority for the current meter, lock behavior and resource cost.

For that reason, this page does not prefill a “chance of Z,” promise an SS percentage, or simulate Worthiness. If those values become visible in an official announcement or a reproducible in-client sample, they can be added as a separately dated dataset.

Where this fits in your upgrade order

First prove the unit belongs in the team with the team builder. Complete the relevant evolution gap when it creates a clearer power breakpoint. Use this advisor for base-stat potential, then treat traits and their separate reroll economy as another decision—not the same system.

Sources, SERP comparison and confidence

The verified Roblox listing by Expeditions Entertainment confirms the broader unit level-and-evolve progression loop, but does not document Potential ranks or odds. System descriptions were compared across current community coverage from Anime Expeditions Wiki, Anime Expeditions Start Guide, and its upgrade-order page. Their shared concepts inform the vocabulary; the recommendation rules are our original conservative model, regression-tested below that evidence boundary.

Frequently asked questions

What is the best Stat Potential rank in Anime Expeditions?+

Current community guides describe Z as the top-end grade, with SS and S below it. The live Potential panel is authoritative because the developer can change names, ranges or behavior.

Should I reroll an S rank?+

Not automatically. Keep a role-relevant S when your reserve is limited or the unit is not fully proven. A higher letter can be lower account value than finishing another evolution or fixing team coverage.

Does the advisor know my Worthiness chance?+

No. No stable official probability table was found, so the advisor deliberately does not estimate hidden odds or expected cost.

Is Stat Potential the same as a trait?+

No. This page treats Damage, Cooldown and Range grades as Stat Potential. Traits have their own effects, rates, pity and reroll decision.