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14 reported grades · evidence + budget labs · checked July 19, 2026

Anime Expeditions Stat Potential guide

Enter the exact Damage, SPA and Range grades shown by the current client, compare a reroll budget against a clearly labeled one-publisher rate table, and protect the field that solves your real account failure instead of chasing letters blindly.

Anime Expeditions Stat Potential guide: Interlocking upgrade rings, material bars and an evolution core

Interactive decision lab

Should you lock, reroll or stop?

Enter only what you can see in your live client. The model ranks the next decision by unit job, current failure and resource risk; it never invents roll rates or guarantees.

Current live grades

Decision

Test before rolling

The unit needs a repeatable failure signal before Stat Potential becomes the next best account investment.

Priority order: Damage → Cooldown / SPA → Range

Damage

Keep for now

Do not spend on this field until the unit and failure point are proven.

Cooldown / SPA

Keep for now

Do not spend on this field until the unit and failure point are proven.

Range

Keep for now

Do not spend on this field until the unit and failure point are proven.

Your next three actions

  1. 1Record the three live grades before changing them.
  2. 2Run the same stage and note whether the failure is damage, timing or reach.
  3. 3Recheck Damage first because it best matches the selected role and blocker.

This is a deterministic editorial model, not a game simulator. It does not know hidden rates, lock costs, Worthiness progress or whether a future patch changes the grades.

One-publisher probability scenario

What can this reroll budget plausibly reach?

This calculator uses AllThings.How's July 18 tier table. It is transparent planning math, not an official drop-rate calculator: independence, tier chances and unchanged locks must all match the live game for the result to hold.

Claim-by-claim evidence

Separate the usable mechanics from the unverified meter claim

A detailed table can be useful without becoming official. Exact ranges and chances below come from one named publisher; the protective purpose of Stat Lock and the destructive Stat Transfer warning are independently repeated.

2repeated mechanics
1single-source table
1live-only claim
One-publisher table

Fourteen grades, value ranges and per-stat chances

A complete, internally summing table is now available from one named, dated publisher. It is useful for planning but is not a developer rate table.

Boundary: The page and calculator label every derived probability as a one-publisher scenario and never present it as official or guaranteed.

Sources: AllThings.How

Repeated by 2 publishers

A Stat Lock preserves a selected Potential while rerolling

Two accessible publishers independently describe the same protective purpose.

Boundary: Only the detailed guide states one lock is consumed per locked stat per reroll; verify current cost in the live confirmation panel.

Sources: AllThings.How, BloxInformer

Repeated by 2 publishers

Stat Transfer can reset the donor unit

Two publishers warn that the donor can lose its level, Trait and Potential while the receiver takes selected stats.

Boundary: Confirm donor and receiver sides, selected fields and Gold cost in the current client before accepting an irreversible transfer.

Sources: AllThings.How, MerahPutih

Live client required

Excess Worthiness carries into a later roll

Fan guides repeat the claim, but no official table or direct site-owned observation establishes its current trigger and effect.

Boundary: This page does not use Worthiness to alter probabilities. Read the current meter and confirmation text before spending.

Sources: Anime Expeditions Online, Anime Expeditions Start Guide, Expeditions Entertainment

System map

What Stat Potential changes

Damage

Start here when a committed carry reaches the boss consistently but cannot finish it. More raw damage will not repair poor placement, missing control or a broken economy curve.

Cooldown / SPA

Attack timing matters most when waves leak between hits or a control/support effect needs better uptime. Read the live wording: in tower-defense guides, lower SPA generally means faster attacks.

Range

Prioritize reach when a unit misses turns, cannot cover the intended bend or loses uptime because the map outruns its circle. Range is not automatically the third-best stat.

Single detailed publisher · July 18 snapshot

All 14 reported Stat Potential grades

The rows below reproduce the structure of AllThings.How's dated table in our own words and formatting. The percentages sum to 100%, but no developer source or second accessible full table currently reproduces every range and chance.

Z

0.15% reported
Damage
+17.5% to +20%
SPA
-12.5% to -15%
Range
+12.5% to +15%

SSS

0.8% reported
Damage
+14.9% to +17.4%
SPA
-9.9% to -12.4%
Range
+9.9% to +12.4%

SS

1.75% reported
Damage
+11.1% to +14.8%
SPA
-6.1% to -9.8%
Range
+6.1% to +9.8%

S

2.2% reported
Damage
+9.1% to +11%
SPA
-4.1% to -6%
Range
+4.1% to +6%

A+

3.25% reported
Damage
+8.1% to +9%
SPA
-3.1% to -4%
Range
+3.1% to +4%

A

4% reported
Damage
+7.1% to +8%
SPA
-2.1% to -3%
Range
+2.1% to +3%

A-

5.25% reported
Damage
+6.1% to +7%
SPA
-1.1% to -2%
Range
+1.1% to +2%

B+

8.75% reported
Damage
+5.1% to +6%
SPA
-0.1% to -1%
Range
+0.1% to +1%

B

10% reported
Damage
+4.1% to +5%
SPA
0% to +0.9%
Range
-0.9% to 0%

B-

13% reported
Damage
+3.1% to +4%
SPA
+1% to +1.9%
Range
-1.9% to -1%

C+

15.5% reported
Damage
+2.1% to +3%
SPA
+2% to +2.9%
Range
-2.9% to -2%

C

23.5% reported
Damage
+0.1% to +2%
SPA
+3% to +4.9%
Range
-4.9% to -3%

C-

7.55% reported
Damage
-2.6% to 0%
SPA
+5% to +7.6%
Range
-7.6% to -5%

F

4.3% reported
Damage
-5% to -2.5%
SPA
+7.5% to +10%
Range
-10% to -7.5%

A negative SPA modifier is favorable in the cited table because it reduces time between attacks. C and F rows can contain neutral or harmful modifiers; confirm the exact live percentage, not only the letter.

How to use the grades safely

  1. 1. Record the current panel. Screenshot or write down all three grades and any lock cost before touching a control.
  2. 2. Test one repeatable failure. Use the same stage and placement plan so the result identifies damage, timing or reach instead of random team changes.
  3. 3. Protect before improving. A reported top-end SS or Z result should not be casually exposed while fixing a weaker field. Confirm how locking behaves in your current client.
  4. 4. Stop when the bottleneck changes. The correct finish line is a solved account problem, not three perfect letters.

Worthiness: what we can and cannot verify

Fan guides describe a Worthiness meter and claim excess progress can carry beyond a checkpoint. The verified Roblox listing does not publish its trigger, probability effect or carryover rule, and this site has no direct live-account sample.

For that reason, the budget calculator uses only the single-publisher base tier table and never changes odds for Worthiness. Treat the live meter, confirmation dialog, lock consumption and current resource balance as the final authority before every spend.

Where this fits in your upgrade order

First prove the unit belongs in the team with the team builder. Complete the relevant evolution gap when it creates a clearer power breakpoint. Use this advisor for base-stat potential, compare the separate Stat Reroll and Stat Lock spend rules, then treat traits and their separate reroll economy as another decision—not the same system.

Sources, SERP comparison and confidence

The verified Roblox listing by Expeditions Entertainment confirms the broader unit level-and-evolve loop, but does not document Potential ranks, rates, locks, transfers or Worthiness.

AllThings.How's named-author walkthrough is the only accessible source found with the complete 14-row range-and-chance table. BloxInformer's item directory independently supports the basic Stat Lock purpose, while MerahPutih's walkthrough repeats the destructive donor-reset warning for Stat Transfer.

Competing fan guides repeat a Worthiness-overfill claim without an official table or site-owned reproduction. That claim stays outside both the probability math and lock/reroll recommendation rules. The role weighting and stop rules remain our original deterministic editorial model.

Frequently asked questions

What is the best Stat Potential rank in Anime Expeditions?+

The detailed current publisher table places Z at the top, followed by SSS, SS and S. The table is not developer-owned, so confirm the exact grade and percentage shown by the live Potential panel.

What is the reported chance of Z Stat Potential?+

One named, dated publisher reports 0.15% for a single stat. No official table or second accessible full table independently reproduces every chance, so the calculator labels this as a one-publisher scenario rather than a guaranteed game rate.

Should I reroll an S rank?+

Not automatically. Keep a role-relevant S when your reserve is limited or the unit is not fully proven. A higher letter can be lower account value than finishing another evolution or fixing team coverage.

Does the advisor know my Worthiness chance?+

No. Fan guides claim Worthiness changes or carries progress, but no stable official effect table was found. The calculator deliberately leaves Worthiness outside its math.

What happens to the donor in Stat Transfer?+

Two current publishers warn that the donor can lose its level, Trait and Potential while the receiver takes selected stats. Confirm both unit sides and the live warning before accepting the transfer.

Is Stat Potential the same as a trait?+

No. This page treats Damage, SPA and Range grades as Stat Potential. Traits have their own effects, rates, pity and reroll decision.