Coverage audit
All 33 release units, with evidence boundaries
The twelve lower-rarity records below close the roster gap while staying intentionally narrow: name, rarity, published profile and a safe account action. They are not silently promoted into the deeper kit finder.
Full release roster
33Ability-bearing kits
21Epic + Rare identities
12- Epic
Bounty Hunter
Neutral · Physical
- Evidence boundary
- No passive or active ability is documented in the reviewed full-kit source.
- Safe account action
- Use while direct Physical damage solves an early slot; avoid premium rerolls without a documented long-term kit.
- Epic
Corps Captain
Neutral · Physical
- Evidence boundary
- No passive or active ability is documented in the reviewed full-kit source.
- Safe account action
- Treat as an early Physical roster bridge and compare actual clear consistency before adding scarce upgrades.
- Epic
Demon Cyborg
Flame · Physical
- Evidence boundary
- No passive or active ability is documented in the reviewed full-kit source.
- Safe account action
- Use for early Flame or Physical coverage; do not assume it enables published Burn-kit interactions without a live check.
- Epic
Ice Mage
Hydro · Magical
- Evidence boundary
- No passive or active ability is documented in the reviewed full-kit source.
- Safe account action
- Keep if Hydro or Magical coverage helps the current stage; this index does not invent a control effect that the full-kit source omits.
- Epic
Nen Hunter
Flame · Physical
- Evidence boundary
- No passive or active ability is documented in the reviewed full-kit source.
- Safe account action
- Fund only to the point needed for current Story clears, then compare it with a unit that has a documented team job.
- Epic
Stone Alchemist
Farm · Physical
- Evidence boundary
- No passive or active ability is documented in the reviewed full-kit source.
- Safe account action
- Measure its real Yen contribution before replacing it; do not assume it matches Ramen Guy's documented kill-income bonus.
- Rare
Curly Brow
Flame · Physical
- Evidence boundary
- No passive or active ability is documented in the reviewed full-kit source.
- Safe account action
- Use as an opening Flame or Physical slot and replace only when the new unit improves the same job.
- Rare
Kid Assassin
Storm · Magical
- Evidence boundary
- No passive or active ability is documented in the reviewed full-kit source.
- Safe account action
- Use as temporary Storm or Magical coverage; preserve scarce materials for a roster decision supported by a documented kit.
- Rare
Reishi Archer
Light · Magical
- Evidence boundary
- No passive or active ability is documented in the reviewed full-kit source.
- Safe account action
- Use as temporary Light or Magical coverage and judge it by real clear value, not a copied tier label.
- Rare
Rubber Boy
Flame · Physical
- Evidence boundary
- No passive or active ability is documented in the reviewed full-kit source.
- Safe account action
- Keep only while it contributes to the current Story team; no passive or active ability is claimed here.
- Rare
Thunder Shinobi
Storm · Magical
- Evidence boundary
- No passive or active ability is documented in the reviewed full-kit source.
- Safe account action
- Use for opening Storm or Magical coverage and avoid long-term investment based on name recognition alone.
- Rare
Carrot
Gale · Physical
- Evidence boundary
- No passive or active ability is documented in the reviewed full-kit source.
- Safe account action
- Treat as an early Gale or Physical roster bridge until a better-supported role becomes available.
| Unit | Rarity | Published profile | Evidence boundary | Safe account action |
|---|---|---|---|---|
| Bounty Hunter | Epic | Neutral · Physical | No passive or active ability is documented in the reviewed full-kit source. | Use while direct Physical damage solves an early slot; avoid premium rerolls without a documented long-term kit. |
| Corps Captain | Epic | Neutral · Physical | No passive or active ability is documented in the reviewed full-kit source. | Treat as an early Physical roster bridge and compare actual clear consistency before adding scarce upgrades. |
| Demon Cyborg | Epic | Flame · Physical | No passive or active ability is documented in the reviewed full-kit source. | Use for early Flame or Physical coverage; do not assume it enables published Burn-kit interactions without a live check. |
| Ice Mage | Epic | Hydro · Magical | No passive or active ability is documented in the reviewed full-kit source. | Keep if Hydro or Magical coverage helps the current stage; this index does not invent a control effect that the full-kit source omits. |
| Nen Hunter | Epic | Flame · Physical | No passive or active ability is documented in the reviewed full-kit source. | Fund only to the point needed for current Story clears, then compare it with a unit that has a documented team job. |
| Stone Alchemist | Epic | Farm · Physical | No passive or active ability is documented in the reviewed full-kit source. | Measure its real Yen contribution before replacing it; do not assume it matches Ramen Guy's documented kill-income bonus. |
| Curly Brow | Rare | Flame · Physical | No passive or active ability is documented in the reviewed full-kit source. | Use as an opening Flame or Physical slot and replace only when the new unit improves the same job. |
| Kid Assassin | Rare | Storm · Magical | No passive or active ability is documented in the reviewed full-kit source. | Use as temporary Storm or Magical coverage; preserve scarce materials for a roster decision supported by a documented kit. |
| Reishi Archer | Rare | Light · Magical | No passive or active ability is documented in the reviewed full-kit source. | Use as temporary Light or Magical coverage and judge it by real clear value, not a copied tier label. |
| Rubber Boy | Rare | Flame · Physical | No passive or active ability is documented in the reviewed full-kit source. | Keep only while it contributes to the current Story team; no passive or active ability is claimed here. |
| Thunder Shinobi | Rare | Storm · Magical | No passive or active ability is documented in the reviewed full-kit source. | Use for opening Storm or Magical coverage and avoid long-term investment based on name recognition alone. |
| Carrot | Rare | Gale · Physical | No passive or active ability is documented in the reviewed full-kit source. | Treat as an early Gale or Physical roster bridge until a better-supported role becomes available. |
Name normalization: two current tables misspell Corps Captain as “Corps Captian.” This index uses the readable spelling while preserving the evidence boundary around its kit.
Collection route
Track Shiny units privately
Mark base copies, observed Shiny copies and chase targets across the same 33-name roster, then export JSON or CSV without connecting a Roblox account.
Rarity evidence
Verify Secret-unit claims
Inspect the two cross-source Secret identities and keep obtain methods, rates, pity and current availability unknown until first-party evidence appears.
Search, filter and investigate
Find a unit by role or kit
Every ability-bearing record now opens into an indexable unit guide. The profile exposes what is sourced, what is our decision analysis, which investment records connect, and exactly how to run a matched test on your own account.
Showing 21 of 21 source-reviewed release units
Shadow (Divine)
Secret · Magical
Shadow Realm rewinds enemies and temporarily amplifies Magical allies; permanent spirit summons add damage and Stun coverage.
Trait direction
Unbound for summon scaling; Primordial is the broad fallback.
Open full unit profile →8th Sword (Berserk)
Secret · Physical
Teleports to priority targets, Stuns and gains permanent damage from takedowns. Berserk rewards early stacking in longer runs.
Trait direction
Unbound for the highest carry ceiling; damage or speed rolls while building.
Open full unit profile →Crimson (Brother)
Exclusive · Magical
Marks enemies, triggers delayed explosions and leaves damaging pools. The active channels repeated damage along a selected line.
Trait direction
Unbound for raw scaling; Draconic if DOT contribution is the priority.
Open full unit profile →Toy Maker
Exclusive · Psychic
Summons blockers on paths instead of attacking. Toy health scales from current damage, making lane count and placement especially important.
Trait direction
Unbound is unusually efficient because the unit is already single-placement.
Open full unit profile →True Saint (Holy)
Exclusive · Magical
Marks enemies for critical detonations and can temporarily take damage from three nearby allies to power its active window.
Trait direction
A relevant mid-tier crit or damage roll; avoid an expensive chase early.
Open full unit profile →Cursed Student (True Love)
Mythic · Physical
Copies a nearby ally's attack every third regular attack. Equipment turns Bleed stacks into short-lived spirit summons.
Trait direction
Unbound for scaling; Draconic is a valid Bleed-oriented stop.
Open full unit profile →Elf Mage (Unleashed)
Mythic · Magical
Builds Arcane Charges into line, circle and full-AoE follow-ups while repeated charge cycles increase spell damage.
Trait direction
Forsaken to compound frequent follow-up attacks and crit scaling.
Open full unit profile →Flame Emperor (Reincarnate)
Mythic · Magical
Spreads Burn to nearby unburned targets and can place a Wall of Fire, making the kit strongest in a dedicated Burn setup.
Hollow (Blaze)
Mythic · Physical
Converts existing Burn into Austere Flames when attacking or when Burn ends, so the unit depends on consistent Burn application.
Trait direction
Draconic; pair with Flame Emperor or another reliable Burn source.
Open full unit profile →Lady Giant (Envy)
Mythic · Physical
Creates walls and rock follow-ups, then transforms for much higher damage and range at the cost of slower attack timing.
Trait direction
Primordial offsets Giant-form speed while adding damage and range.
Open full unit profile →Puppet (Telekinetic)
Mythic · Psychic
Marks the strongest enemy for increased incoming damage, rewinds enemies and can turn marked kills into defensive dolls.
Trait direction
Unbound for damage-scaled dolls; Primordial for general uptime.
Open full unit profile →Reaper (Released)
Mythic · Physical
Gains permanent damage and crit chance by attacking different enemy types; critical hits also improve attack timing.
Trait direction
Forsaken fits the kit's existing critical loop better than single-placement Unbound.
Open full unit profile →Salmon Sorcerer (Grade 1)
Mythic · Magical
Applies Slow through upgrades and Staggers enemies that enter the inner half of its range, protecting an established kill zone.
Trait direction
Primordial for broad stats; Bolt or Optics can be a cheaper control-focused stop.
Open full unit profile →String Demon (Awakened)
Mythic · Magical
Cocoons enemies until time or hit count breaks the Stun, while linked allies create coordinated follow-up attacks.
Trait direction
Primordial supports speed, range and hybrid damage/control value.
Open full unit profile →Ice Queen
Legendary · Magical
Finishes low-health enemies more efficiently and applies a two-second Freeze on a cooldown.
Greed
Legendary · Physical
Deals increased damage to Boss-type enemies, making it a straightforward early single-target specialist.
Trait direction
Limit Breaker or another usable damage roll while it remains on the team.
Open full unit profile →Forbidden Teacher
Legendary · Magical
Buffs nearby Magical units, with the damage bonus increasing through upgrades. Particularly relevant beside Shadow or other Magical carries.
Trait direction
Optics can improve buff coverage; preserve rare rerolls for a carry.
Open full unit profile →Ramen Guy
Legendary · Physical
Increases Yen earned from kills by 50%, but selling refunds only 10% of total cost. Place with a payback plan.
Trait direction
Investor is the role-perfect target; stop rather than chasing combat traits.
Open full unit profile →Scissor
Legendary · Physical
Repeated attacks against the same enemy stack a damage bonus, which makes it more useful against targets that survive multiple cycles.
Trait direction
Speed or crit rolls help sustained targeting; keep the budget modest.
Open full unit profile →Water Princess
Legendary · Magical
Shields the nearest ally from one debuff and regenerates the shield after 15 seconds.
Trait direction
Optics for placement flexibility; the utility does not require a rare DPS trait.
Open full unit profile →The Hero
Legendary · Physical
Buffs nearby Physical units, with the damage bonus growing at each upgrade. Use only when the carry actually benefits.
Trait direction
Optics for buff coverage; save high-end rerolls for the Physical carry.
Open full unit profile →How to read the finder
Tags describe jobs, not power
A Control tag means the kit can delay or reposition enemies. It does not mean that every map, cooldown or placement makes the control equally valuable.
Trait direction is a decision aid
Recommendations combine published effects with current kit analysis. They are not a claim that every account should chase the rarest trait.
Check exact rates with the Anime Expeditions traits calculator, build a lineup with the Anime Expeditions team builder, match its real bottleneck in the equipment finder, then use the cross-source tier list to judge investment confidence.
Sources and freshness
The 21 detailed names, rarity, damage type and core ability behavior were summarized from Nikola Savic's July 17 full-kit reference at Pro Game Guides. That source explicitly says Epic and Rare units were omitted because they have no abilities.
The twelve Epic and Rare identities and profiles were cross-checked between Savic's separate release-meta roster table and Yatin's July 17 full tier table at MrGuider. Trait directions for major damage units were compared with the July 16 analysis from Destructoid. We do not import low-rarity performance claims that lack a documented kit.
Compare and test instead of trusting a headline
The roster explains what a documented ability does; it does not invent private DPS tables. Put two candidates into the goal-aware unit comparison, compare equipment, Potential or trait changes with the player-input Damage Lab, then preserve the decisive versioned observation in the Field Test Lab.
Frequently asked questions
How many Anime Expeditions units are in the release roster?+
The reviewed release roster contains 33 names: 21 Secret-through-Legendary units with publicly reported kits plus six Epic and six Rare units whose identities and profiles are listed separately.
Why does the kit finder contain 21 units instead of 33?+
The current full-kit source explicitly reports that Epic and Rare release units do not have passive or active abilities. The complete roster still lists them, but the deeper finder is reserved for units whose documented kits support role and synergy analysis.
Which unit should I invest in first?+
Choose a long-term unit that fills the job your roster lacks, then verify its current tier and trait fit. A balanced damage, economy and control core matters more than rarity alone.
