Evolution materials and upgrade budgets
Go straight to the full recipe, skill thresholds and Yen required for your next upgrade. Reference tables include source dates and equipment conditions.
5th God Hand
Evolve Broken Falcon with an Eclipse Shard, 25 Purple, 25 Yellow, 25 Blue and 3 Rainbow Sprites, plus 10,000 Gold. This is the damage-and-control branch; Silver Falcon is the support alternative.
Silver Falcon
Use the Redemption branch: Broken Falcon, 1 Cursed Egg, 25 Green, 25 Red, 25 Blue and 3 Rainbow Sprites, plus 10,000 Gold. Its team buffs and Yen support are the reason to choose it over 5th God Hand.
Iron Wolf (Struggler)
Iron Wolf (Struggler) is the evolved Guts form. Its kit consumes Bleed stacks for immediate True Damage and builds persistent spill zones. The Wiki lists 25 Red, 25 Purple, 25 Blue and 3 Rainbow Sprites plus 10,000 Gold; the special-item requirement is still unresolved.
Puppet (Telekinetic)
Puppet's Complete Control unlocks at Upgrade 8: a 2-second rewind with a 30-second global cooldown. Evolution needs 1 Puppet Heart, 20 Pink, 20 Purple and 1 Rainbow Sprite, plus 5,000 Gold.
Search, filter and investigate
Find a unit by role or kit
The finder combines four Update 2.5 additions, nine Update 2 profiles, Cubert from Update 1 and 21 July release-kit references; it is not a complete live roster. Search by the job your team needs, compare the recorded ability with your current unit panel, and treat trait suggestions as conditional analysis. Each reference keeps its original source date. Name searches also show matching starter identities separately when the role filter is All.
Showing 35 of 35 documented unit profiles
Iron Wolf (Struggler)
Update 2.5 · reviewed 2026-09-16 · Search names: Guts, Iron Wolf
Secret · Physical
Crimson Spill leaves a temporary Bleed zone when a previously bleeding enemy dies. The unit reference reports a five-second application interval; Demonslayer replaces that passive with a reported three-second interval. Keep the equipped and unequipped cases separate.
Trait direction
Compare an owned damage or attack-speed trait on the same stage before chasing a rare roll. Bleed contribution and enemy density can change the result.
Open full unit profile →Silver Falcon
Update 2.5 · reviewed 2026-09-16 · Search names: Griffith, Broken Falcon
Secret · Magical
The Captain buffs allied damage without stacking with another Captain. The Falcon's Pawn periodically buffs nearby range. War Chest increases Yen income as kills build Ambition; its exact per-stack multiplier differs between sources, so no fixed income projection is used here.
Trait direction
Prioritize keeping the support active and covering the intended allies. Compare a useful owned support trait before spending crystals for a presumed best-in-slot roll.
Open full unit profile →5th God Hand
Update 2.5 · reviewed 2026-09-16 · Search names: Femto, Griffith, Broken Falcon
Secret · Psychic
Every third regular attack creates Distortion, briefly removing affected enemies and dealing damage. Survivors receive Mark of Fate and fill a 35-point Fated Meter. Marked enemies improve the unit's damage and range; a full meter triggers a burst before resetting. Orb of Causality replaces the Causality passive.
Trait direction
Compare carry traits with the same meter uptime and enemy survival conditions. Raw attack damage alone does not measure the Distortion and full-meter cycle.
Open full unit profile →Eclipse Hunter (Savior)
Update 2.5 · reviewed 2026-09-16 · Search names: Eclipse Hunter
Mythic · Psychic
Works around one selected partner. The King grants a free upgrade after three partner upgrades and reduces upgrade costs for the owner's placed Savior units. Savior's partner-dependent bonuses change when Blade of Reality is equipped; use the equipment record for that replacement.
Trait direction
Judge the selected ally's benefit and upgrade timing before this unit's personal damage. Keep a usable support trait while validating placement and partner selection.
Open full unit profile →Lightning Djinn bounces chains between available enemies. A boss entering range additionally enables Nine Tailed Fox: higher damage, boss targeting and Freeze followed by a non-stacking Slow. The boss must actually be inside the placement's range.
Trait direction
Compare a useful owned carry trait on the same boss before spending rerolls. Separate concentrated chains from crowded-wave damage.
Open full unit profile →Lightning God (Overcharged)
Update 2 · reviewed 2026-09-16 · Search names: Enel, Lightning God
Secret · Magical
Tempest Discharge consumes a full Voltage Meter for an Electricity burst and temporary residue. Molten Gold periodically Stuns targets and extends Electricity chains. Performance depends on meter cycles and enemies staying in range.
Trait direction
Compare attack-speed and damage options across complete Voltage cycles; a single regular attack does not represent the kit.
Open full unit profile →Regular attacks build Skill Points. Dreamdiver spends support opportunities on strong allies in range, moving to another ally when the chosen target is already buffed. Attacking and buffing also build the Sparkle Meter toward the active unlock.
Trait direction
Prioritize reliable ally coverage and buff uptime. Measure the intended carry's improvement before buying a rare support roll.
Open full unit profile →Random weapon changes alternate between Scythe area attacks, Rifle attacks that apply Bleed, and Mace-triggered temporary clones. Repeating a weapon changes the next roll's behavior, so one lucky cycle is a poor performance sample.
Trait direction
Compare owned carry options across repeated runs. Keep weapon outcomes visible instead of attributing all variation to the trait.
Open full unit profile →Head Captain (Char)
Update 2 · reviewed 2026-09-16 · Search names: Yamamoto, Head Captain, Genryūsai Shigekuni Yamamoto
Mythic · Physical
South converts takedowns inside range into a limited set of Skeleton path traps. Enemy contact triggers damage and Fire, while summoned Skeletons also increase the unit's damage. The evolved-form record describes this addition rather than every inherited ability.
Trait direction
Compare damage and DOT-oriented options on a route where traps actually connect. Do not judge a takedown mechanic only on an isolated boss.
Open full unit profile →Rainman (Forecast)
Update 2 · reviewed 2026-09-16 · Search names: Weather Report, Rainman
Mythic · Magical
Rain Cloud hits fill Climate. A full meter temporarily changes the cloud into Frog Storm, stopping nearby enemies. Deaths inside the storm create Poison Frog path traps; an empty meter restores Rain Cloud.
Trait direction
Evaluate control uptime and trap contact alongside damage. Better placement may contribute more than an expensive trait replacement.
Open full unit profile →Golden Hook strengthens Poison, with additional benefit while enemies remain inside Desert Storm or Ground Eruption. A sufficiently grown storm adds Poison stacks. Holding enemies in the affected area matters to this build.
Trait direction
Compare DOT and general damage options with similar storm contact time. Avoid spending based on a peak value that the target rarely experiences.
Open full unit profile →Sharkfang (Abyssal)
Update 2 · reviewed 2026-09-16 · Search names: Harribel, Tier Harribel, Sharkfang
Mythic · Physical
Boiling Waters leaves a temporary Vapor Cloud where Waterfall or Tidal Wave ends. Enemies touching it take recurring damage and stackable Fire. Cloud contact must be measured separately from the initial wave hit.
Trait direction
Compare a useful DOT or damage option while keeping the wave's landing point consistent. A cloud that misses the lane cannot deliver its reported payoff.
Open full unit profile →Water Mage (Scholar)
Update 2 · reviewed 2026-09-16 · Search names: Rudeus, Rudeus Greyrat, Water Mage
Mythic · Magical
The base-form reference describes periodic Freeze on the strongest target, splash when hitting Frozen enemies, and a Slow after Freeze ends. PGG reports these effects for Scholar too. Fast allied hits can end Freeze early; the evolved community page has no passive text.
Trait direction
Compare control uptime and lane survival with an owned trait before pursuing a rare roll. Attack volume from the whole team affects the useful Freeze window.
Open full unit profile →Cube Link buffs attached allies, with additive bonuses when cubes overlap in range. Regular attacks from the attached ally build Cube Overload toward a damage-and-Stun explosion. Cube charges regenerate over time; placement and ally attack frequency determine the practical coverage.
Trait direction
PGG favors Primordial for support coverage. Its assessment says Unbound reduces three placements and a six-cube ceiling to one placement and two cubes: compare team benefit before trading coverage for personal damage.
Open full unit profile →Shadow Realm rewinds enemies and temporarily amplifies Magical allies; permanent spirit summons add damage and Stun coverage.
Trait direction
Unbound for summon scaling; Primordial is the broad fallback.
Open full unit profile →Teleports to priority targets, Stuns and gains permanent damage from takedowns. Berserk rewards early stacking in longer runs.
Trait direction
Unbound for the highest carry ceiling; damage or speed rolls while building.
Open full unit profile →Marks enemies, triggers delayed explosions and leaves damaging pools. The active channels repeated damage along a selected line.
Trait direction
Unbound for raw scaling; Draconic if DOT contribution is the priority.
Open full unit profile →Summons blockers on paths instead of attacking. Toy health scales from current damage, making lane count and placement especially important.
Trait direction
Unbound is unusually efficient because the unit is already single-placement.
Open full unit profile →Marks enemies for critical detonations and can temporarily take damage from three nearby allies to power its active window.
Trait direction
A relevant mid-tier crit or damage roll; avoid an expensive chase early.
Open full unit profile →Copies a nearby ally's attack every third regular attack. Equipment turns Bleed stacks into short-lived spirit summons.
Trait direction
Unbound for scaling; Draconic is a valid Bleed-oriented stop.
Open full unit profile →Builds Arcane Charges into line, circle and full-AoE follow-ups while repeated charge cycles increase spell damage.
Trait direction
Forsaken to compound frequent follow-up attacks and crit scaling.
Open full unit profile →Spreads Burn to nearby unburned targets and can place a Wall of Fire, making the kit strongest in a dedicated Burn setup.
Converts existing Burn into Austere Flames when attacking or when Burn ends, so the unit depends on consistent Burn application.
Trait direction
Draconic; pair with Flame Emperor or another reliable Burn source.
Open full unit profile →Creates walls and rock follow-ups, then transforms for much higher damage and range at the cost of slower attack timing.
Trait direction
Primordial offsets Giant-form speed while adding damage and range.
Open full unit profile →The Wiki reference checked September 26 lists Puppet Mark, Puppet Creation dolls as an unequipped passive, and Complete Control at Upgrade 8 with a 30-second global cooldown. Dolls have 150% of current damage as health. This updates the older equipment-only attribution; Calamity’s Eye changes the equipped behavior.
Trait direction
Compare damage-based doll health, mark coverage and the loss of a second placement before choosing Unbound. Primordial is a coverage candidate; neither is a tested best build for every team.
Open full unit profile →Gains permanent damage and crit chance by attacking different enemy types; critical hits also improve attack timing.
Trait direction
Forsaken fits the kit's existing critical loop better than single-placement Unbound.
Open full unit profile →Applies Slow through upgrades and Staggers enemies that enter the inner half of its range, protecting an established kill zone.
Trait direction
Primordial for broad stats; Bolt or Optics can be a cheaper control-focused stop.
Open full unit profile →Cocoons enemies until time or hit count breaks the Stun, while linked allies create coordinated follow-up attacks.
Trait direction
Primordial supports speed, range and hybrid damage/control value.
Open full unit profile →Finishes low-health enemies more efficiently and applies a two-second Freeze on a cooldown.
Deals increased damage to Boss-type enemies, making it a straightforward early single-target specialist.
Trait direction
Limit Breaker or another usable damage roll while it remains on the team.
Open full unit profile →Buffs nearby Magical units, with the damage bonus increasing through upgrades. Particularly relevant beside Shadow or other Magical carries.
Trait direction
Optics can improve buff coverage; preserve rare rerolls for a carry.
Open full unit profile →Increases Yen earned from kills by 50%, but selling refunds only 10% of total cost. Place with a payback plan.
Trait direction
Investor is the role-perfect target; stop rather than chasing combat traits.
Open full unit profile →Repeated attacks against the same enemy stack a damage bonus, which makes it more useful against targets that survive multiple cycles.
Trait direction
Speed or crit rolls help sustained targeting; keep the budget modest.
Open full unit profile →Shields the nearest ally from one debuff and regenerates the shield after 15 seconds.
Trait direction
Optics for placement flexibility; the utility does not require a rare DPS trait.
Open full unit profile →Buffs nearby Physical units, with the damage bonus growing at each upgrade. Use only when the carry actually benefits.
Trait direction
Optics for buff coverage; save high-end rerolls for the Physical carry.
Open full unit profile →Coverage audit
Release starter identities
These twelve historical starter records preserve the July reference: name, rarity, published profile and a safe account action. They can appear as identity-only name matches in the finder; no ability profile or team role is inferred.
Carrot keeps its July name here. The current catalog separates Rare Little Carrot from the Mythic evolution base. Check the Carrot evolution route →
July release roster
33July documented kits
21Epic + Rare identities
12- Epic
Bounty Hunter
Roronoa Zoro
Neutral · Physical
- Evidence boundary
- No passive or active ability is documented in the reviewed full-kit source.
- Safe account action
- Use while direct Physical damage solves an early slot; avoid premium rerolls without a documented long-term kit.
- Epic
Corps Captain
Levi Ackerman
Neutral · Physical
- Evidence boundary
- No passive or active ability is documented in the reviewed full-kit source.
- Safe account action
- Treat as an early Physical roster bridge and compare actual clear consistency before adding scarce upgrades.
- Epic
Demon Cyborg
Genos
Flame · Physical
- Evidence boundary
- No passive or active ability is documented in the reviewed full-kit source.
- Safe account action
- Use for early Flame or Physical coverage; do not assume it enables published Burn-kit interactions without a live check.
- Epic
Ice Mage
Gray Fullbuster
Hydro · Magical
- Evidence boundary
- No passive or active ability is documented in the reviewed full-kit source.
- Safe account action
- Keep if Hydro or Magical coverage helps the current stage; this index does not invent a control effect that the full-kit source omits.
- Epic
Nen Hunter
Gon Freecss
Flame · Physical
- Evidence boundary
- No passive or active ability is documented in the reviewed full-kit source.
- Safe account action
- Fund only to the point needed for current Story clears, then compare it with a unit that has a documented team job.
- Epic
Stone Alchemist
Senku Ishigami
Farm · Physical
- Evidence boundary
- No passive or active ability is documented in the reviewed full-kit source.
- Safe account action
- Measure its real Yen contribution before replacing it; do not assume it matches Ramen Guy's documented kill-income bonus.
- Rare
Curly Brow
Sanji
Flame · Physical
- Evidence boundary
- No passive or active ability is documented in the reviewed full-kit source.
- Safe account action
- Use as an opening Flame or Physical slot and replace only when the new unit improves the same job.
- Rare
Kid Assassin
Killua Zoldyck
Storm · Magical
- Evidence boundary
- No passive or active ability is documented in the reviewed full-kit source.
- Safe account action
- Use as temporary Storm or Magical coverage; preserve scarce materials for a roster decision supported by a documented kit.
- Rare
Reishi Archer
Uryū Ishida · Uryu Ishida
Light · Magical
- Evidence boundary
- No passive or active ability is documented in the reviewed full-kit source.
- Safe account action
- Use as temporary Light or Magical coverage and judge it by real clear value, not a copied tier label.
- Rare
Rubber Boy
Monkey D. Luffy
Flame · Physical
- Evidence boundary
- No passive or active ability is documented in the reviewed full-kit source.
- Safe account action
- Keep only while it contributes to the current Story team; no passive or active ability is claimed here.
- Rare
Thunder Shinobi
Sasuke Uchiha
Storm · Magical
- Evidence boundary
- No passive or active ability is documented in the reviewed full-kit source.
- Safe account action
- Use for opening Storm or Magical coverage and avoid long-term investment based on name recognition alone.
- Rare
Carrot
Little Carrot · Goku
Gale · Physical
- Evidence boundary
- No passive or active ability is documented in the reviewed full-kit source.
- Safe account action
- July Rare starter identity; the current catalog lists Little Carrot separately from Mythic Carrot. Check rarity: this is not the Mythic base required for Carrot (Unleashed).
| Unit | Rarity | Published profile | Evidence boundary | Safe account action |
|---|---|---|---|---|
| Bounty HunterRoronoa Zoro | Epic | Neutral · Physical | No passive or active ability is documented in the reviewed full-kit source. | Use while direct Physical damage solves an early slot; avoid premium rerolls without a documented long-term kit. |
| Corps CaptainLevi Ackerman | Epic | Neutral · Physical | No passive or active ability is documented in the reviewed full-kit source. | Treat as an early Physical roster bridge and compare actual clear consistency before adding scarce upgrades. |
| Demon CyborgGenos | Epic | Flame · Physical | No passive or active ability is documented in the reviewed full-kit source. | Use for early Flame or Physical coverage; do not assume it enables published Burn-kit interactions without a live check. |
| Ice MageGray Fullbuster | Epic | Hydro · Magical | No passive or active ability is documented in the reviewed full-kit source. | Keep if Hydro or Magical coverage helps the current stage; this index does not invent a control effect that the full-kit source omits. |
| Nen HunterGon Freecss | Epic | Flame · Physical | No passive or active ability is documented in the reviewed full-kit source. | Fund only to the point needed for current Story clears, then compare it with a unit that has a documented team job. |
| Stone AlchemistSenku Ishigami | Epic | Farm · Physical | No passive or active ability is documented in the reviewed full-kit source. | Measure its real Yen contribution before replacing it; do not assume it matches Ramen Guy's documented kill-income bonus. |
| Curly BrowSanji | Rare | Flame · Physical | No passive or active ability is documented in the reviewed full-kit source. | Use as an opening Flame or Physical slot and replace only when the new unit improves the same job. |
| Kid AssassinKillua Zoldyck | Rare | Storm · Magical | No passive or active ability is documented in the reviewed full-kit source. | Use as temporary Storm or Magical coverage; preserve scarce materials for a roster decision supported by a documented kit. |
| Reishi ArcherUryū Ishida · Uryu Ishida | Rare | Light · Magical | No passive or active ability is documented in the reviewed full-kit source. | Use as temporary Light or Magical coverage and judge it by real clear value, not a copied tier label. |
| Rubber BoyMonkey D. Luffy | Rare | Flame · Physical | No passive or active ability is documented in the reviewed full-kit source. | Keep only while it contributes to the current Story team; no passive or active ability is claimed here. |
| Thunder ShinobiSasuke Uchiha | Rare | Storm · Magical | No passive or active ability is documented in the reviewed full-kit source. | Use for opening Storm or Magical coverage and avoid long-term investment based on name recognition alone. |
| CarrotLittle Carrot · Goku | Rare | Gale · Physical | No passive or active ability is documented in the reviewed full-kit source. | July Rare starter identity; the current catalog lists Little Carrot separately from Mythic Carrot. Check rarity: this is not the Mythic base required for Carrot (Unleashed). |
Character aliases follow the PGG identity chart checked 2026-09-16; this does not refresh the historical kit evidence. Name normalization: two current tables misspell Corps Captain as “Corps Captian.” This index uses the readable spelling while preserving the evidence boundary around its kit.
Collection route
Track Shiny units privately
Mark base copies, observed Shiny copies and chase targets across the same documented roster, then export JSON or CSV without connecting a Roblox account.
Rarity evidence
Verify Secret-unit claims
Inspect dated Secret identities and keep obtain methods, rates, pity and current availability unknown until first-party evidence appears.
How to read the finder
Tags describe jobs, not power
A Control tag means the kit can delay or reposition enemies. It does not mean that every map, cooldown or placement makes the control equally valuable.
Trait direction is a decision aid
Recommendations combine published effects with current kit analysis. They are not a claim that every account should chase the rarest trait.
Check exact rates with the Anime Expeditions traits calculator, build a lineup with the Anime Expeditions team builder, match its real bottleneck in the equipment finder, then use the cross-source tier list to judge investment confidence.
Sources and freshness
The 21 historical detailed names, rarity, damage type and core ability behavior were summarized from Nikola Savic's July 17 full-kit reference at Pro Game Guides. That source explicitly says Epic and Rare units were omitted because they have no abilities.
The twelve Epic and Rare identities and profiles were cross-checked between Savic's separate release-meta roster table and Yatin's July 17 full tier table at MrGuider. Trait directions for major damage units were compared with the July 16 analysis from Destructoid. We do not import low-rarity performance claims that lack a documented kit.
Compare and test instead of trusting a headline
The roster explains what a documented ability does; it does not invent private DPS tables. Put two candidates into the goal-aware unit comparison, compare equipment, Potential or trait changes with the player-input Damage Lab, then preserve the decisive versioned observation in the Field Test Lab.
Frequently asked questions
How many Anime Expeditions units are in the release roster?+
The reviewed release roster contains 33 names: 21 Secret-through-Legendary units with publicly reported kits plus six Epic and six Rare units whose identities and profiles are listed separately.
What does the current finder cover?+
The finder contains 35 profiles: four Update 2.5 additions, nine Update 2 profiles, Cubert from Update 1 and 21 historical July references. Name searches also surface twelve starter identities separately when All roles is selected. Counts describe this catalog, not the complete current game roster.
Which unit should I invest in first?+
Choose a long-term unit that fills the job your roster lacks, then verify its current tier and trait fit. A balanced damage, economy and control core matters more than rarity alone.
