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Anime Expeditions unit profile · reviewed July 18, 2026

Shadow (Divine)

A decision-first profile for the Secret Magical unit: what the documented kit does, which trait direction fits, what the current rankings actually agree on, and how to test it without inventing a private DPS table.

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Answer first

Is Shadow (Divine) worth building?

Documented jobs

Damage · Control · Summon · Support

Secret · Magical damage classification

Current ranking signal

Consensus S tier in both reviewed July 17 rankings.

Safe decision

Build it when these jobs solve a real team gap. Test the complete setup before spending rare rerolls or replacing a proven slot.

Kit interpretation

What Shadow (Divine) does

Shadow Realm rewinds enemies and temporarily amplifies Magical allies; permanent spirit summons add damage and Stun coverage.

These are mechanical roles, not a promise that the unit wins every map. Placement, upgrades, target type, allies and stage duration can change the outcome.

Reroll stop rule

Trait direction

Unbound for summon scaling; Primordial is the broad fallback.

Use the trait odds calculator before committing crystals. A mechanically relevant owned trait can be better account value than chasing a rarer headline trait.

Investment stack

Evolution and equipment checks

Shadow → Shadow (Divine)

  • 20 Blue Sprites
  • 20 Green Sprites
  • 20 Red Sprites
  • 3 Rainbow Sprites
  • 10,000 Gold

Highest listed sprite and Gold cost. Treat it as a late investment unless Shadow already anchors your roster.

Reported evolved passive: Divine Spirit adds a permanent summon; activating it briefly stuns Shadow while the spirit attacks.

Open evolution gap calculator →

1 unit-specific equipment record

Hexed BladeCrafting Station

Adds recurring AoE control to an already utility-heavy unit. Treat the craft requirement as live-menu dependent.

Craftable at Armory Forge; no Mastery drop is listed in the source table · Name cross-checked

Open equipment finder →

Original field protocol

How to test Shadow (Divine) on your account

  1. 1. Freeze the conditions

    Use the same stage, act, party, upgrade, placement, trait and equipment. Record the game date or visible version.

  2. 2. Measure the kit's real job

    Compare identical boss waves with and without Shadow Realm, recording the Magical team burst window separately from spirit damage.

  3. 3. Keep outcomes separate

    Record personal output, team effect, control, economy and clear consistency as separate fields. One blended score hides why a unit worked.

  4. 4. Repeat and label the sample

    Start with at least 10 matched runs when practical, publish the exact count and retain failures. A small sample is useful when it is honestly labeled.

Compare by job

Related units to inspect

Compare Shadow (Divine) side by side →

Sources, confidence and deliberate omissions

The core kit is summarized from Nikola Savic's dated 21-unit passive and active ability reference. The tier signal comes only from the site's July 18 comparison of Pro Game Guides and BO3.

This page deliberately omits unsupported base stats, placement costs, banner odds and universal DPS. The live client is stronger evidence for your current version. If a cited mechanic changes, send the page URL, screenshot or official note through the correction channel.

Shadow (Divine) quick questions

What role does Shadow (Divine) play?

The documented profile supports Damage, Control, Summon, Support jobs and uses a Magical damage classification. The best role depends on which part of the kit your stage and team can activate.

What trait should I use on Shadow (Divine)?

Unbound for summon scaling; Primordial is the broad fallback. Treat this as a direction and stop rule, not a guarantee that one rare trait is optimal for every account.

Is Shadow (Divine) top tier?

Consensus S tier in both reviewed July 17 rankings. Rankings are dated judgments; matched tests and current balance notes should decide expensive investment.