Free comparison tool · no login
Compare two units by the job you need
The result compares documented role coverage and investment evidence. It never converts missing stats into a fake power score.
Role-fit verdict
No documented role-fit winner for Story & waves
Shadow (Divine) and Puppet (Telekinetic) match the editorial role coverage model equally: Control + Damage + Summon + Support versus Control + Damage + Summon + Support. Use kit conditions and a matched test to break the tie.
Model question: Which documented kit covers grouped waves and protects a normal Story clear? This measures role coverage, not placement cost, upgrade curve or clear speed.
Secret · Magical
Shadow (Divine)
- Goal-matched roles
- ControlDamageSummonSupport
- Documented kit
- Shadow Realm rewinds enemies and temporarily amplifies Magical allies; permanent spirit summons add damage and Stun coverage.
- Trait direction
- Unbound for summon scaling; Primordial is the broad fallback.
- Reviewed evolution
- Shadow → Shadow (Divine)
- Specific equipment
- Hexed Blade
- Current tier evidence
- Consensus S tier in both reviewed July 17 rankings.
Mythic · Psychic
Puppet (Telekinetic)
- Goal-matched roles
- ControlDamageSummonSupport
- Documented kit
- Marks the strongest enemy for increased incoming damage, rewinds enemies and can turn marked kills into defensive dolls.
- Trait direction
- Unbound for damage-scaled dolls; Primordial for general uptime.
- Reviewed evolution
- Puppet → Puppet (Telekinetic)
- Specific equipment
- Calamity's Eye
- Current tier evidence
- Consensus S tier in both reviewed July 17 rankings.
Break the tie with evidence
Run the comparison your account actually needs
- 1Read both kit conditions: Shadow (Divine) — Compare identical boss waves with and without Shadow Realm, recording the Magical team burst window separately from spirit damage.
- 2Puppet (Telekinetic) — Use the same boss and lineup, then record mark uptime, rewind distance and doll survival separately from Puppet's personal output.
- 3Confirm the live version, stage, act, upgrade, placement, trait and equipment before comparing outcomes.
- 4Retain failures and publish the sample count; do not turn one successful run into a universal claim.
Transparent comparison criteria
Six questions—not one fake overall score
Story & waves
Damage, control, economy and blockers that can stabilize normal progression.
Boss & Raid
Sustained pressure, team amplification and control signals—without assuming tagged damage equals boss DPS.
Farming efficiency
Economy, wave coverage and clear stability; measured rewards per hour remain the final test.
Team support
Amplification, protection and control that contribute beyond personal output.
Lane control
Documented rewind, freeze, slow, stun, block or summon roles that can buy attack cycles.
Status team
DOT application, conversion and explicitly status-dependent teamwork.
When the tool can help
A real roster decision
- • Two owned units compete for the same upgrade materials.
- • A tier list likes both, but your team lacks one specific job.
- • A unit looks strong alone but requires Burn, Bleed, summons or nearby allies.
- • You need the safer next test before spending Trait Crystals.
When it must stop
Evidence cannot support a winner
- • Both units match the selected roles equally.
- • The decision depends on live placement cost or an unknown upgrade curve.
- • A boss resists the control or status that creates the paper advantage.
- • The team cannot activate the documented synergy condition.
How this differs from a tier list
A tier list compresses many modes, accounts and reviewer priorities into one snapshot. This comparator starts with your goal, exposes exactly which role tags matched, preserves ranking disagreement and links the investment records that could change the decision. It is deliberately willing to return “no role-fit winner.”
Use the two-source tier comparison for current consensus, the Team Builder for six-slot coverage, the Damage Lab for matched math, and the Field Test Lab to preserve the decisive observation with its version and limitations.
Sources and model boundary
Unit roles and kit summaries trace to Nikola Savic's dated 21-unit ability reference. Ranking confidence preserves agreement and disputes between Pro Game Guides and BO3. Evolution and equipment joins use the same attributed records exposed in the site's calculators.
The six goal models and their role priorities are original editorial rules, not official game weights. No internal number is shown as power, tier or win probability. A live-client observation under controlled conditions outranks the model when the two conflict.
Frequently asked questions
Which Anime Expeditions unit is better?+
Choose two units and the job your account needs. The tool identifies which documented kit has the clearer role fit, but it does not claim a universal winner when placement, upgrades, allies or missing live stats could reverse the result.
Does the unit comparison use DPS?+
No. There is no complete, reliable public stat dataset for every unit and upgrade state. The comparator uses source-reviewed role tags, kits, evolution and equipment records, then sends live performance questions to the matched Damage Lab.
Why can the result say there is no winner?+
Two units can cover the selected goal equally or solve different problems. A forced winner would hide kit conditions and turn an editorial model into a false power ranking.
Can I share my unit comparison?+
Yes. The page URL stores Unit A, Unit B and the selected goal. It stores no Roblox identity, account inventory or private gameplay data.
