Skip to main content
AE

30 records · field-level evidence · Update 2 and 2.5 additions

Anime Expeditions equipment guide

Choose your unit, build goal or farm location. Compare 22 unit-specific pieces and 8 standard options. Six Update 2.5 and seven Update 2 additions were reviewed September 16; the other 17 remain dated July references. This is a growing catalog, not every item in the game.

Anime Expeditions equipment guide: Interlocking upgrade rings, material bars and an evolution core

Interactive decision tool

Find equipment by unit or bottleneck

This ranks mechanical matches, not a fabricated universal tier list. Choose the unit you own, then tell the finder what the build needs.

30 of 30 records match

#01Unit-specific

Hair Bells

For 8th Sword (Berserk)

Details in 2 guides
Damage
+2.26% shown roll
Range
+1.04% shown roll

Demonic Presence + Savage Rebound

Deals 15% current damage each second inside half range; a stun is immediately cleansed and triggers a 125% follow-up attack that applies Dismembered.

Decision lens: Combines inner-range pressure with anti-stun utility. The displayed stat values are examples from the source table, not confirmed roll ranges.

Evidence boundary: A second equipment guide matches the shown rolls, inner-range damage, stun cleanse, follow-up damage and Dismembered effect. The roll range is still unknown.

July guide snapshot · Source dated 2026-07-17; not revalidated for Update 2.5

Open 8th Sword (Berserk) build →
DamageRangeControlExclusive passive

Where: Spirit City Raid Act 1 (Mastery) · 5% listed chance, 20 pity; also craftable at Armory Forge

#02Unit-specific

Hell's Flower

For Hollow (Blaze)

Details in 2 guides
Damage
+1% to +10%
SPA
-1% to -5%

Radial Flames

When Burn stops ticking in range, converts one Burn application into Austere Flames at 85% current damage; that instance does not stack.

Decision lens: A synergy piece. Its passive needs a dependable Burn source, so evaluate it with Flame Emperor or another currently verified Burn applicator.

Evidence boundary: A second equipment guide matches the stat ranges and Radial Flames conversion behavior. Drop chance and pity remain single-source claims.

July guide snapshot · Source dated 2026-07-17; not revalidated for Update 2.5

Open Hollow (Blaze) build →
DamageAttack speedExclusive passive

Where: Flower Forest (Mastery) · 5% listed chance, 20 pity; also craftable at Armory Forge

#03Unit-specific

Promise Ring

For Cursed Student (True Love)

Details in 2 guides
Damage
+1% to +10%
SPA
-1% to -5%

Spirit Bats

At 20 Bleed stacks in range, summons a Bat Spirit (capacity 3). Each Bat attacks three times at 25% of the unit's current damage.

Decision lens: A direct kit unlock for an evolved Cursed Student. It rewards teams that can keep adding Bleed stacks inside the same lane section.

Evidence boundary: A second publisher's equipment guide matches the stat ranges, Spirit Bats trigger, capacity and damage behavior. Drop chance and pity still rely on the Beebom table.

July guide snapshot · Source dated 2026-07-17; not revalidated for Update 2.5

Open Cursed Student (True Love) build →
DamageAttack speedExclusive passive

Where: School Grounds (Mastery) · 5% listed chance, 20 pity; also craftable at Armory Forge

#04Unit-specific

Spirit of the Moonblade

For Reaper (Released)

Details in 2 guides
Critical Chance
+2.8% shown roll
Critical Damage
+3.7% shown roll

Adaptation

For each different enemy type attacked, permanently gains 10% Damage and 10% Critical Chance.

Decision lens: A ramping critical build for mixed-enemy stages. The displayed stat values are examples from the source table, not confirmed roll ranges.

Evidence boundary: A second equipment guide matches the shown example rolls and the 10% Damage plus 10% Critical Chance adaptation gains. The roll range is still unknown.

July guide snapshot · Source dated 2026-07-17; not revalidated for Update 2.5

Open Reaper (Released) build →
DamageCriticalExclusive passive

Where: Spirit City Raid Act 1 (Mastery) · 5% listed chance, 20 pity; also craftable at Armory Forge

#05Unit-specific

Technique Amplifier

For Salmon Sorcerer (Grade 1)

Details in 2 guides
SPA
-1% to -5%
Range
+1% to +5%

Crumble Away

Adds upgrade-based Slow values: 20% on Explode, 35% on Blast Away, 50% on Twist and 65% on Crush.

Decision lens: Best understood as a control upgrade, not a raw-DPS recommendation. More range and lower SPA help the Slow affect more enemies more often.

Evidence boundary: A second equipment guide matches both stat ranges and all four attack-based Slow values. Drop chance and pity remain single-source claims.

July guide snapshot · Source dated 2026-07-17; not revalidated for Update 2.5

Open Salmon Sorcerer (Grade 1) build →
Attack speedRangeControlExclusive passive

Where: School Grounds (Mastery) · 5% listed chance, 20 pity; also craftable at Armory Forge

#06Unit-specific

Blade of Reality

For Eclipse Hunter (Savior)

Partly cross-checked
Range
+1% to +10%
Damage
+1% to +5%

Savior replacement

Replaces Savior. A lower-damage selected ally gives the wearer +30% damage; a higher-damage ally receives +10% range and +20% AoE. Selecting Iron Wolf (Struggler) or Silver Falcon gives that ally +30% damage, +10% range and +20% AoE.

Decision lens: Check who receives the buff before comparing builds. This is a conditional support choice; it does not grant every ally all three bonuses. Equal-damage behavior is not specified.

Evidence boundary: The update report corroborates the item name only. Detailed mechanics and locations come from one community record, not an in-game test. Act, chance, pity and crafting requirements remain unverified.

Update 2.5 · Reviewed 2026-09-16

Community item record — Unit, stats, passive and reported locations

Update 2.5 report — Item names and update association only

Open Eclipse Hunter (Savior) build →
RangeDamageTeam supportExclusive passive

Where: Snowy Castle · Reported at Snowy Castle and Armory; confirm the reward panel and recipe.

#07Unit-specific

Boulder

For Lady Giant (Envy)

Partly cross-checked
SPA
-1% to -5%
Range
+1% to +5%

Stone Wall

Summons a wall every 12 seconds (capacity 2), with listed health equal to 75% current damage in base form or 50% in Giant form.

Decision lens: Adds lane blocking rather than a simple damage multiplier. The value rises when another attack cycle is worth more than a small stat gain.

Evidence boundary: A second equipment guide matches the stat ranges, Stone Wall name and 12-second trigger, but leaves capacity and health scaling pending.

July guide snapshot · Source dated 2026-07-17; not revalidated for Update 2.5

Open Lady Giant (Envy) build →
Attack speedRangeControlExclusive passive

Where: Fairy King Forest (Mastery) · 5% listed chance, 20 pity; also craftable at Armory Forge

#08Unit-specific

Calamity's Eye

For Puppet (Telekinetic)

Partly cross-checked
Damage
+1% to +10%
Range
+1% to +5%

Puppet Creation

When an enemy carrying this unit's Puppet Mark dies, summons one Doll with listed health equal to 200% of current damage.

Decision lens: Extends Puppet's marked-target utility with one blocker. Range supports mark coverage; the summon should not be treated as a second carry.

Evidence boundary: A second equipment guide matches the stat ranges and Puppet Creation name, but leaves the Doll trigger, capacity and health scaling pending.

July guide snapshot · Source dated 2026-07-17; not revalidated for Update 2.5

Open Puppet (Telekinetic) build →
DamageRangeControlExclusive passive

Where: Fairy King Forest (Mastery) · 5% listed chance, 20 pity; also craftable at Armory Forge

#09Unit-specific

Chosen Sabre

For Silver Falcon

Partly cross-checked
Range
+1% to +10%
Damage
+1% to +5%

The Captain replacement

Replaces The Captain. On placement, all players' units gain 15% base damage, plus 2% per upgrade. Physical and Magical units gain another 5%, plus 2% per upgrade. The owner's most equipped archetype gains an additional 15%. The Captain buffs do not stack.

Decision lens: Compare the whole team's archetypes, not just Silver Falcon's damage. Adding a duplicate Captain is not a way to multiply this same buff.

Evidence boundary: The update report corroborates the item name only. Detailed mechanics and locations come from one community record, not an in-game test. Act, chance, pity and crafting requirements remain unverified.

Update 2.5 · Reviewed 2026-09-16

Community item record — Unit, stats, passive and reported locations

Update 2.5 report — Item names and update association only

Open Silver Falcon build →
RangeDamageTeam supportExclusive passive

Where: Crimson Shore · Reported at Crimson Shore and Armory; confirm the reward panel and recipe.

#10Unit-specific

Demonslayer

For Iron Wolf (Struggler)

Partly cross-checked
Damage
+1% to +10%
Range
+1% to +5%

Crimson Spill replacement

Replaces Crimson Spill. An enemy that previously suffered Bleed leaves a six-second spill on death. Each spill applies Bleed every three seconds; at most two temporary spills can coexist.

Decision lens: Placement and Bleed deaths matter as much as the roll. The abbreviated equipment source does not establish how permanent spills interact with this replacement; do not assume the base passive's entire behavior carries over.

Evidence boundary: The update report corroborates the item name only. Detailed mechanics and locations come from one community record, not an in-game test. Act, chance, pity and crafting requirements remain unverified.

Update 2.5 · Reviewed 2026-09-16

Community item record — Unit, stats, passive and reported locations

Update 2.5 report — Item names and update association only

Open Iron Wolf (Struggler) build →
DamageRangeExclusive passive

Where: Snowy Castle · Reported at Snowy Castle and Armory; confirm the reward panel and recipe.

#11Unit-specific

Elven Battle Staff

For Elf Mage (Unleashed)

Partly cross-checked
SPA
-1% to -5%
Damage
+1% to +5%

Arcane Spells

Treats charge spells as follow-up attacks: 3 charges uses 100% line AoE, 5 uses 125% circle AoE with Mana Burn, and 7 uses 150% full AoE.

Decision lens: A sustained-AoE upgrade. Lower SPA helps reach charge thresholds, so it is more meaningful in fights long enough to complete repeated cycles.

Evidence boundary: A second guide matches the stats and most charge thresholds, but reports Slow at five charges where Beebom reports Mana Burn and omits the seven-charge effect. Verify this passive in game.

July guide snapshot · Source dated 2026-07-17; not revalidated for Update 2.5

Open Elf Mage (Unleashed) build →
DamageAttack speedExclusive passive

Where: King's Tomb (Mastery) · 5% listed chance, 20 pity; also craftable at Armory Forge

#12Unit-specific

Emperor's Attire

For Flame Emperor (Reincarnate)

Partly cross-checked
Damage
+1% to +10%
Range
+1% to +5%

Wildfire

On applying Burn, spreads it to the five nearest enemies that do not already have Burn.

Decision lens: A Burn-coverage upgrade that can feed Hollow's conversion loop while improving Flame Emperor's own damage and reach.

Evidence boundary: A second equipment guide matches the stat ranges and Wildfire name, but explicitly leaves the passive details pending. The five-target spread is not independently confirmed.

July guide snapshot · Source dated 2026-07-17; not revalidated for Update 2.5

Open Flame Emperor (Reincarnate) build →
DamageRangeControlExclusive passive

Where: Rose Kingdom (Mastery) · 5% listed chance, 20 pity; also craftable at Armory Forge

#13Unit-specific

Hexed Blade

For Shadow (Divine)

Partly cross-checked
Damage
+1% to +10%
Range
+1% to +5%

Winged Spirit

At upgrade 3, summons a spirit circling at half range that deals 75% current damage every five seconds at its location and applies Stun.

Decision lens: Adds recurring AoE control to an already utility-heavy unit. Treat the craft requirement as live-menu dependent.

Evidence boundary: A separate release report corroborates the item name only. Stats, passive details and crafting route still rely on the Beebom table.

July guide snapshot · Source dated 2026-07-17; not revalidated for Update 2.5

Open Shadow (Divine) build →
DamageRangeControlExclusive passive

Where: Crafting Station · Craftable at Armory Forge; no Mastery drop is listed in the source table

#14Unit-specific

Orb of Causality

For 5th God Hand

Partly cross-checked
Damage
+1% to +10%
SPA
-1% to -5%

Causality replacement

Replaces Causality. Distortion survivors receive Mark of Fate and add one Fated Meter point (cap 35). Each marked enemy within range adds 5% damage and 2.5% range to the wearer. Marks do not stack; marked targets take 20% more damage from the wearer.

Decision lens: Count eligible enemies that survive long enough to be marked. A fixed damage multiplier would hide the difference between a crowded wave and a lone boss.

Evidence boundary: The update report corroborates the item name only. Detailed mechanics and locations come from one community record, not an in-game test. Act, chance, pity and crafting requirements remain unverified.

Update 2.5 · Reviewed 2026-09-16

Community item record — Unit, stats, passive and reported locations

Update 2.5 report — Item names and update association only

Open 5th God Hand build →
DamageAttack speedRangeExclusive passive

Where: Crimson Shore · Reported at Crimson Shore and Armory; confirm the reward panel and recipe.

#15Unit-specific

Webbed Fruit

For String Demon (Awakened)

Partly cross-checked
Range
+1% to +10%
SPA
-1% to -5%

Cocoon of Carnage

Every five regular attacks cocoons enemies for 10 hits or five seconds. Breaking it in 10 hits deals 125% current damage; otherwise it despawns.

Decision lens: The passive wants attack volume. Lower SPA helps trigger cocoons, while a fast team is still needed to break them before the timer expires.

Evidence boundary: A second equipment guide matches the stat ranges, passive name and five-attack trigger, but leaves the cocoon timing and damage details pending.

July guide snapshot · Source dated 2026-07-17; not revalidated for Update 2.5

Open String Demon (Awakened) build →
Attack speedRangeControlExclusive passive

Where: Rose Kingdom (Mastery) · 5% listed chance, 20 pity; also craftable at Armory Forge

#16Unit-specific

Fiery Staff

For Head Captain (Char)

1 detailed source
Damage
+1% to +10%
Range
+1% to +5%

South replacement

Replaces South. In-range takedowns create Skeleton path traps, capped at five. Contact deals 50% of the wearer's current damage and spreads Burn within three range. Each summoned Skeleton increases the wearer's damage by 5%.

Decision lens: Compare trap triggers on a crowded lane with an isolated boss. The trap cap is not permission to add the original and replacement passives together.

Evidence boundary: Unit, rolls, passive and location come from one community item record, not an in-game test. Current event availability, price, drop rate, pity and crafting requirements are unverified. Check the live item and reward panels before spending.

Update 2 · Reviewed 2026-09-16

Community item record — Reported unit, stat rolls, replacement passive and historical obtain location

Open Head Captain (Char) build →
DamageRangeExclusive passive

Where: Summer Shop · Reported Summer Shop route during Update 2. This does not confirm that the shop or item remains available now.

#17Unit-specific

Lightning Dagger

For Sovereign (Djinn)

1 detailed source
Range
+1% to +10%
Damage
+1% to +5%

Djinn's Judgment replacement

Replaces Djinn's Judgment. Every seven seconds, a strike hits the strongest in-range enemy for 100% of current damage, then chains between five enemies for 25% damage per chain and applies Freeze.

Decision lens: Keep this equipment-triggered strike separate from the unit's regular Lightning Djinn chains. The source does not establish how this equipment chain behaves when fewer than five targets are present.

Evidence boundary: Unit, rolls, passive and location come from one community item record, not an in-game test. Current event availability, price, drop rate, pity and crafting requirements are unverified. Check the live item and reward panels before spending.

Update 2 · Reviewed 2026-09-16

Community item record — Reported unit, stat rolls, replacement passive and historical obtain location

Open Sovereign (Djinn) build →
DamageRangeControlExclusive passive

Where: Sovereign's Portal · Reported Sovereign's Portal reward. Host/guest eligibility, chance and current availability require the live reward panel.

#18Unit-specific

Poison Frog

For Rainman (Forecast)

1 detailed source
Damage
+1% to +10%
Range
+1% to +5%

Poison Frog replacement

Replaces Poison Frog. A stationary frog explodes when an enemy crosses it, dealing 200% of current damage and applying Poison within five range.

Decision lens: This changes the trap payoff, not the conditions that create frogs. Record actual trap contacts before treating the larger explosion as a clear-time improvement.

Evidence boundary: Unit, rolls, passive and location come from one community item record, not an in-game test. Current event availability, price, drop rate, pity and crafting requirements are unverified. Check the live item and reward panels before spending.

Update 2 · Reviewed 2026-09-16

Community item record — Reported unit, stat rolls, replacement passive and historical obtain location

Open Rainman (Forecast) build →
DamageRangeExclusive passive

Where: Summer Shop · Reported Summer Shop route during Update 2. This does not confirm that the shop or item remains available now.

#19Unit-specific

Poison Hook

For Sand (Alligator)

1 detailed source
Range
+1% to +10%
Damage
+1% to +5%

Desert Storm replacement

Replaces Desert Storm. The storm grows by five percentage points each second up to full size and applies Sandstorm to enemies inside. After fourteen seconds at full size, it resets to 10% size.

Decision lens: Measure how long enemies remain inside the expanded storm. This item replaces Desert Storm; it does not resolve conflicting published Golden Hook poison multipliers.

Evidence boundary: Unit, rolls, passive and location come from one community item record, not an in-game test. Current event availability, price, drop rate, pity and crafting requirements are unverified. Check the live item and reward panels before spending.

Update 2 · Reviewed 2026-09-16

Community item record — Reported unit, stat rolls, replacement passive and historical obtain location

Open Sand (Alligator) build →
DamageRangeExclusive passive

Where: Summer Shop · Reported Summer Shop route during Update 2. This does not confirm that the shop or item remains available now.

#20Unit-specific

Spirit King's Blade

For Water Mage (Scholar)

1 detailed source
SPA
-1% to -5%
Range
+1% to +5%

Shatter replacement

Replaces Shatter. Hits on Frozen targets splash 20% of current damage. The record lists a 50% Slow when Freeze expires, followed by 25% damage to the five nearest enemies.

Decision lens: Test the Freeze-expiry and target-death cases separately: the item record's final damage trigger is abbreviated. Do not silently import the base passive's death condition into this replacement.

Evidence boundary: Unit, rolls, passive and location come from one community item record, not an in-game test. Current event availability, price, drop rate, pity and crafting requirements are unverified. Check the live item and reward panels before spending.

Update 2 · Reviewed 2026-09-16

Community item record — Reported unit, stat rolls, replacement passive and historical obtain location

Open Water Mage (Scholar) build →
Attack speedRangeControlExclusive passive

Where: Summer Shop · Reported Summer Shop route during Update 2. This does not confirm that the shop or item remains available now.

#21Unit-specific

Storm Trident

For Lightning God (Overcharged)

1 detailed source
Range
+1% to +10%
Damage
+1% to +5%

Tempest Discharge and Molten Gold replacements

Replaces both passives. At 60 Voltage, the meter resets and discharge deals 200% of current damage, applies Electricity in range and leaves ten-second residue. Molten Gold targets two enemies every ten seconds; Golden Stuns for five seconds and extends Electricity chains to four additional enemies.

Decision lens: Measure full Voltage cycles and enemy contact with residue. Electricity persistence ends when the enemy leaves range or residue expires; it is not a permanent map-wide effect.

Evidence boundary: Unit, rolls, passive and location come from one community item record, not an in-game test. Current event availability, price, drop rate, pity and crafting requirements are unverified. Check the live item and reward panels before spending.

Update 2 · Reviewed 2026-09-16

Community item record — Reported unit, stat rolls, replacement passive and historical obtain location

Open Lightning God (Overcharged) build →
DamageRangeControlExclusive passive

Where: Lightning God's Portal · Latest checked record lists Lightning God's Portal. An earlier retrieved copy listed Summer Shop; confirm the live reward panel, eligibility and current availability before farming.

#22Unit-specific

Tideblade

For Sharkfang (Abyssal)

1 detailed source
Range
+1% to +10%
SPA — source sign unverified
+1% to +5% as published; check live tooltip

Waterfall replacement

Replaces Waterfall. Every eight seconds, a wave travels from the end of the wearer's range toward spawn, dealing 35% of current damage and Slowing enemies hit by 50%.

Decision lens: Check the wave's path and real Slow coverage. The record prints positive SPA, which would not mean faster attacks under a seconds-per-attack interpretation. This catalog does not silently change the sign or recommend it as an attack-speed upgrade.

Evidence boundary: Unit, rolls, passive and location come from one community item record, not an in-game test. Current event availability, price, drop rate, pity and crafting requirements are unverified. Check the live item and reward panels before spending.

Update 2 · Reviewed 2026-09-16

Community item record — Reported unit, stat rolls, replacement passive and historical obtain location

Open Sharkfang (Abyssal) build →
RangeControlExclusive passive

Where: Summer Shop · Reported Summer Shop route during Update 2. This does not confirm that the shop or item remains available now.

#23Standard

Economist's Coin

Usable on all units

Partly cross-checked

Base stat rolls are not published in the checked source.

Wave refund

Returns 1–10% of the Yen spent during the wave at wave end. The refund is per player and does not stack.

Decision lens: Consider it when spending limits your next upgrade. The refund arrives at wave end, so it cannot fund an emergency purchase earlier in that wave. Extra copies do not multiply the refund.

Evidence boundary: Both sources report the wave-end refund and non-stacking limit. The community item record omits base stats; no stat roll is inferred from the refund percentage. Snowy Castle is a single-source location; act, chance, pity and recipe requirements remain unverified. No live-game test was performed.

Update 2.5 · Reviewed 2026-09-16

Community item record — Refund, reported locations and missing base stats

Update 2.5 report — Item name, wave-end refund and non-stacking limit

Economy

Where: Snowy Castle · Reported at Snowy Castle and Forge; confirm the reward panel and recipe.

#24Standard

Sacrificial Mark

Usable on all units

Partly cross-checked
Range
+1% to +10%

Conditional scaling — sources disagree

The community record reports +1% damage per nearby enemy with Bleed or Marks, capped at 15%. The September 8 update article instead describes Wither/Mark applications and a 10% cap. The trigger and cap are unresolved.

Decision lens: Inspect the live tooltip before spending on a status build. If it counts enemies, a crowded wave and one boss have very different value; if it counts applications, that comparison changes. Do not plan around either published cap yet.

Evidence boundary: The sources agree on the item name but disagree on the passive trigger and cap (Bleed/Marks and 15% versus Wither/Mark and 10%). Range and location remain single-source. No live tooltip or drop-rate test resolves this conflict.

Update 2.5 · Reviewed 2026-09-16

Community item record — Unit, stats, passive and reported locations

Update 2.5 report — Item name; conflicting passive trigger and 10% cap

RangeDamage

Where: Crimson Shore · Reported at Crimson Shore and Forge; confirm the reward panel and recipe.

#25Standard

Katana

Usable on all units

1 detailed source
Physical damage dealt
+1% to +10%
Damage
+1% to +5%

Decision lens: A mechanical match for Physical damage units; it is not the same as a universal best-in-slot claim.

Evidence boundary: Stats and map currently come from the Beebom equipment table; no accessible second table independently confirms this record.

July guide snapshot · Source dated 2026-07-17; not revalidated for Update 2.5

Damage

Where: Flower Forest · Reported Story map equipment

#26Standard

Kunai

Usable on all units

1 detailed source
Damage
+1% to +10%
SPA
-1% to -5%

Decision lens: Flexible early damage plus attack-speed direction for any unit; use while an exclusive piece is unavailable.

Evidence boundary: Stats and map currently come from the Beebom equipment table; no accessible second table independently confirms this record.

July guide snapshot · Source dated 2026-07-17; not revalidated for Update 2.5

DamageAttack speed

Where: School Grounds · Reported Story map equipment

#27Standard

Magic Book

Usable on all units

1 detailed source
Magical damage dealt
+5% to +20%

Decision lens: A direct Magical damage direction. It does not add range, speed or control, so compare it against the unit's real bottleneck.

Evidence boundary: Stats and map currently come from the Beebom equipment table; no accessible second table independently confirms this record.

July guide snapshot · Source dated 2026-07-17; not revalidated for Update 2.5

Damage

Where: King's Tomb · Reported Story map equipment

#28Standard

Magic Orb

Usable on all units

1 detailed source
Range
+1% to +10%
Damage
+1% to +5%

Decision lens: Useful when a unit needs safer coverage or a larger support/control footprint without giving up all damage direction.

Evidence boundary: Stats and map currently come from the Beebom equipment table; no accessible second table independently confirms this record.

July guide snapshot · Source dated 2026-07-17; not revalidated for Update 2.5

DamageRange

Where: Rose Kingdom · Reported Story map equipment

#29Standard

Shinigami Sword

Usable on all units

1 detailed source
Critical Chance
+5.41% shown roll
Damage
+3.28% shown roll

Shinigami Sword

The displayed example adds 0.84% Damage for each enemy in range, up to 15 enemies.

Decision lens: Potentially suited to dense waves, but both the shown rolls and missing acquisition route need live-game confirmation.

Evidence boundary: The example rolls, passive and missing map currently come from the Beebom equipment table. Treat them as provisional until checked in game.

July guide snapshot · Source dated 2026-07-17; not revalidated for Update 2.5

DamageCritical

Where: To be announced · Source table lists the obtain map as TBA

#30Standard

Warrior's Axe

Usable on all units

1 detailed source
Physical damage dealt
+1% to +10%
SPA
-1% to -5%

Decision lens: A Physical-focused speed option. Compare the actual roll with Katana and Kunai instead of choosing by item name.

Evidence boundary: Stats and map currently come from the Beebom equipment table; no accessible second table independently confirms this record.

July guide snapshot · Source dated 2026-07-17; not revalidated for Update 2.5

DamageAttack speed

Where: Fairy King Forest · Reported Story map equipment

Resource order

What should you farm first?

01 · Prove the unit

Do not farm gear for a bench unit

Use the team builder first. An exclusive passive is valuable only when the unit already fills a real damage, control or support gap.

02 · Use a standard bridge

Match the current bottleneck

Kunai and Warrior's Axe point toward faster attacks; Magic Orb adds range; Katana and Magic Book specialize by damage type. Compare the roll you actually own.

03 · Farm the exclusive

Prefer a kit-changing passive

The July Mastery table reports 5% chance and 20 pity for its listed pieces; those values do not establish rates for the Summer Shop, portal, Snowy Castle or Crimson Shore items. Confirm the live panel, then compare your real clear rate in the farming calculator.

04 · Reroll late

Do not chase max rolls too early

Current guides report equipment rerolls from Challenges and the Gold Shop for 2,500 Gold, with locks for preserving one stat. Verify the live price, then use the resource decision record to check the spend and hold boundary.

Reference table

22 listed unit-specific equipment pieces

On phones, each row becomes a readable card—no sideways swipe required. Use the finder above for evidence notes and mechanical-fit filtering.

EquipmentUnitStatsExclusive passiveReported source
EquipmentBlade of Reality

Update 2.5 · Reviewed 2026-09-16

Community item record — Unit, stats, passive and reported locations

Update 2.5 report — Item names and update association only

UnitEclipse Hunter (Savior)StatsRange +1% to +10% · Damage +1% to +5%Exclusive passiveSavior replacement: Replaces Savior. A lower-damage selected ally gives the wearer +30% damage; a higher-damage ally receives +10% range and +20% AoE. Selecting Iron Wolf (Struggler) or Silver Falcon gives that ally +30% damage, +10% range and +20% AoE.Reported sourceSnowy CastleReported at Snowy Castle and Armory; confirm the reward panel and recipe.
EquipmentChosen Sabre

Update 2.5 · Reviewed 2026-09-16

Community item record — Unit, stats, passive and reported locations

Update 2.5 report — Item names and update association only

UnitSilver FalconStatsRange +1% to +10% · Damage +1% to +5%Exclusive passiveThe Captain replacement: Replaces The Captain. On placement, all players' units gain 15% base damage, plus 2% per upgrade. Physical and Magical units gain another 5%, plus 2% per upgrade. The owner's most equipped archetype gains an additional 15%. The Captain buffs do not stack.Reported sourceCrimson ShoreReported at Crimson Shore and Armory; confirm the reward panel and recipe.
EquipmentDemonslayer

Update 2.5 · Reviewed 2026-09-16

Community item record — Unit, stats, passive and reported locations

Update 2.5 report — Item names and update association only

UnitIron Wolf (Struggler)StatsDamage +1% to +10% · Range +1% to +5%Exclusive passiveCrimson Spill replacement: Replaces Crimson Spill. An enemy that previously suffered Bleed leaves a six-second spill on death. Each spill applies Bleed every three seconds; at most two temporary spills can coexist.Reported sourceSnowy CastleReported at Snowy Castle and Armory; confirm the reward panel and recipe.
EquipmentOrb of Causality

Update 2.5 · Reviewed 2026-09-16

Community item record — Unit, stats, passive and reported locations

Update 2.5 report — Item names and update association only

Unit5th God HandStatsDamage +1% to +10% · SPA -1% to -5%Exclusive passiveCausality replacement: Replaces Causality. Distortion survivors receive Mark of Fate and add one Fated Meter point (cap 35). Each marked enemy within range adds 5% damage and 2.5% range to the wearer. Marks do not stack; marked targets take 20% more damage from the wearer.Reported sourceCrimson ShoreReported at Crimson Shore and Armory; confirm the reward panel and recipe.
EquipmentFiery Staff

Update 2 · Reviewed 2026-09-16

Community item record — Reported unit, stat rolls, replacement passive and historical obtain location

UnitHead Captain (Char)StatsDamage +1% to +10% · Range +1% to +5%Exclusive passiveSouth replacement: Replaces South. In-range takedowns create Skeleton path traps, capped at five. Contact deals 50% of the wearer's current damage and spreads Burn within three range. Each summoned Skeleton increases the wearer's damage by 5%.Reported sourceSummer ShopReported Summer Shop route during Update 2. This does not confirm that the shop or item remains available now.
EquipmentLightning Dagger

Update 2 · Reviewed 2026-09-16

Community item record — Reported unit, stat rolls, replacement passive and historical obtain location

UnitSovereign (Djinn)StatsRange +1% to +10% · Damage +1% to +5%Exclusive passiveDjinn's Judgment replacement: Replaces Djinn's Judgment. Every seven seconds, a strike hits the strongest in-range enemy for 100% of current damage, then chains between five enemies for 25% damage per chain and applies Freeze.Reported sourceSovereign's PortalReported Sovereign's Portal reward. Host/guest eligibility, chance and current availability require the live reward panel.
EquipmentPoison Frog

Update 2 · Reviewed 2026-09-16

Community item record — Reported unit, stat rolls, replacement passive and historical obtain location

UnitRainman (Forecast)StatsDamage +1% to +10% · Range +1% to +5%Exclusive passivePoison Frog replacement: Replaces Poison Frog. A stationary frog explodes when an enemy crosses it, dealing 200% of current damage and applying Poison within five range.Reported sourceSummer ShopReported Summer Shop route during Update 2. This does not confirm that the shop or item remains available now.
EquipmentPoison Hook

Update 2 · Reviewed 2026-09-16

Community item record — Reported unit, stat rolls, replacement passive and historical obtain location

UnitSand (Alligator)StatsRange +1% to +10% · Damage +1% to +5%Exclusive passiveDesert Storm replacement: Replaces Desert Storm. The storm grows by five percentage points each second up to full size and applies Sandstorm to enemies inside. After fourteen seconds at full size, it resets to 10% size.Reported sourceSummer ShopReported Summer Shop route during Update 2. This does not confirm that the shop or item remains available now.
EquipmentSpirit King's Blade

Update 2 · Reviewed 2026-09-16

Community item record — Reported unit, stat rolls, replacement passive and historical obtain location

UnitWater Mage (Scholar)StatsSPA -1% to -5% · Range +1% to +5%Exclusive passiveShatter replacement: Replaces Shatter. Hits on Frozen targets splash 20% of current damage. The record lists a 50% Slow when Freeze expires, followed by 25% damage to the five nearest enemies.Reported sourceSummer ShopReported Summer Shop route during Update 2. This does not confirm that the shop or item remains available now.
EquipmentStorm Trident

Update 2 · Reviewed 2026-09-16

Community item record — Reported unit, stat rolls, replacement passive and historical obtain location

UnitLightning God (Overcharged)StatsRange +1% to +10% · Damage +1% to +5%Exclusive passiveTempest Discharge and Molten Gold replacements: Replaces both passives. At 60 Voltage, the meter resets and discharge deals 200% of current damage, applies Electricity in range and leaves ten-second residue. Molten Gold targets two enemies every ten seconds; Golden Stuns for five seconds and extends Electricity chains to four additional enemies.Reported sourceLightning God's PortalLatest checked record lists Lightning God's Portal. An earlier retrieved copy listed Summer Shop; confirm the live reward panel, eligibility and current availability before farming.
EquipmentTideblade

Update 2 · Reviewed 2026-09-16

Community item record — Reported unit, stat rolls, replacement passive and historical obtain location

UnitSharkfang (Abyssal)StatsRange +1% to +10% · SPA — source sign unverified +1% to +5% as published; check live tooltipExclusive passiveWaterfall replacement: Replaces Waterfall. Every eight seconds, a wave travels from the end of the wearer's range toward spawn, dealing 35% of current damage and Slowing enemies hit by 50%.Reported sourceSummer ShopReported Summer Shop route during Update 2. This does not confirm that the shop or item remains available now.
EquipmentPromise Ring

July guide snapshot · Source dated 2026-07-17; not revalidated for Update 2.5

UnitCursed Student (True Love)StatsDamage +1% to +10% · SPA -1% to -5%Exclusive passiveSpirit Bats: At 20 Bleed stacks in range, summons a Bat Spirit (capacity 3). Each Bat attacks three times at 25% of the unit's current damage.Reported sourceSchool Grounds (Mastery)5% listed chance, 20 pity; also craftable at Armory Forge
EquipmentTechnique Amplifier

July guide snapshot · Source dated 2026-07-17; not revalidated for Update 2.5

UnitSalmon Sorcerer (Grade 1)StatsSPA -1% to -5% · Range +1% to +5%Exclusive passiveCrumble Away: Adds upgrade-based Slow values: 20% on Explode, 35% on Blast Away, 50% on Twist and 65% on Crush.Reported sourceSchool Grounds (Mastery)5% listed chance, 20 pity; also craftable at Armory Forge
EquipmentHell's Flower

July guide snapshot · Source dated 2026-07-17; not revalidated for Update 2.5

UnitHollow (Blaze)StatsDamage +1% to +10% · SPA -1% to -5%Exclusive passiveRadial Flames: When Burn stops ticking in range, converts one Burn application into Austere Flames at 85% current damage; that instance does not stack.Reported sourceFlower Forest (Mastery)5% listed chance, 20 pity; also craftable at Armory Forge
EquipmentEmperor's Attire

July guide snapshot · Source dated 2026-07-17; not revalidated for Update 2.5

UnitFlame Emperor (Reincarnate)StatsDamage +1% to +10% · Range +1% to +5%Exclusive passiveWildfire: On applying Burn, spreads it to the five nearest enemies that do not already have Burn.Reported sourceRose Kingdom (Mastery)5% listed chance, 20 pity; also craftable at Armory Forge
EquipmentWebbed Fruit

July guide snapshot · Source dated 2026-07-17; not revalidated for Update 2.5

UnitString Demon (Awakened)StatsRange +1% to +10% · SPA -1% to -5%Exclusive passiveCocoon of Carnage: Every five regular attacks cocoons enemies for 10 hits or five seconds. Breaking it in 10 hits deals 125% current damage; otherwise it despawns.Reported sourceRose Kingdom (Mastery)5% listed chance, 20 pity; also craftable at Armory Forge
EquipmentBoulder

July guide snapshot · Source dated 2026-07-17; not revalidated for Update 2.5

UnitLady Giant (Envy)StatsSPA -1% to -5% · Range +1% to +5%Exclusive passiveStone Wall: Summons a wall every 12 seconds (capacity 2), with listed health equal to 75% current damage in base form or 50% in Giant form.Reported sourceFairy King Forest (Mastery)5% listed chance, 20 pity; also craftable at Armory Forge
EquipmentCalamity's Eye

July guide snapshot · Source dated 2026-07-17; not revalidated for Update 2.5

UnitPuppet (Telekinetic)StatsDamage +1% to +10% · Range +1% to +5%Exclusive passivePuppet Creation: When an enemy carrying this unit's Puppet Mark dies, summons one Doll with listed health equal to 200% of current damage.Reported sourceFairy King Forest (Mastery)5% listed chance, 20 pity; also craftable at Armory Forge
EquipmentElven Battle Staff

July guide snapshot · Source dated 2026-07-17; not revalidated for Update 2.5

UnitElf Mage (Unleashed)StatsSPA -1% to -5% · Damage +1% to +5%Exclusive passiveArcane Spells: Treats charge spells as follow-up attacks: 3 charges uses 100% line AoE, 5 uses 125% circle AoE with Mana Burn, and 7 uses 150% full AoE.Reported sourceKing's Tomb (Mastery)5% listed chance, 20 pity; also craftable at Armory Forge
EquipmentSpirit of the Moonblade

July guide snapshot · Source dated 2026-07-17; not revalidated for Update 2.5

UnitReaper (Released)StatsCritical Chance +2.8% shown roll · Critical Damage +3.7% shown rollExclusive passiveAdaptation: For each different enemy type attacked, permanently gains 10% Damage and 10% Critical Chance.Reported sourceSpirit City Raid Act 1 (Mastery)5% listed chance, 20 pity; also craftable at Armory Forge
EquipmentHair Bells

July guide snapshot · Source dated 2026-07-17; not revalidated for Update 2.5

Unit8th Sword (Berserk)StatsDamage +2.26% shown roll · Range +1.04% shown rollExclusive passiveDemonic Presence + Savage Rebound: Deals 15% current damage each second inside half range; a stun is immediately cleansed and triggers a 125% follow-up attack that applies Dismembered.Reported sourceSpirit City Raid Act 1 (Mastery)5% listed chance, 20 pity; also craftable at Armory Forge
EquipmentHexed Blade

July guide snapshot · Source dated 2026-07-17; not revalidated for Update 2.5

UnitShadow (Divine)StatsDamage +1% to +10% · Range +1% to +5%Exclusive passiveWinged Spirit: At upgrade 3, summons a spirit circling at half range that deals 75% current damage every five seconds at its location and applies Stun.Reported sourceCrafting StationCraftable at Armory Forge; no Mastery drop is listed in the source table

Flexible alternatives

8 listed standard equipment pieces

EquipmentReported statsMapDecision use
EquipmentEconomist's Coin

Update 2.5 · Reviewed 2026-09-16

Community item record — Refund, reported locations and missing base stats

Update 2.5 report — Item name, wave-end refund and non-stacking limit

Reported statsBase stat rolls not publishedWave refund: Returns 1–10% of the Yen spent during the wave at wave end. The refund is per player and does not stack.MapSnowy CastleDecision useConsider it when spending limits your next upgrade. The refund arrives at wave end, so it cannot fund an emergency purchase earlier in that wave. Extra copies do not multiply the refund.
EquipmentSacrificial Mark

Update 2.5 · Reviewed 2026-09-16

Community item record — Unit, stats, passive and reported locations

Update 2.5 report — Item name; conflicting passive trigger and 10% cap

Reported statsRange +1% to +10%Conditional scaling — sources disagree: The community record reports +1% damage per nearby enemy with Bleed or Marks, capped at 15%. The September 8 update article instead describes Wither/Mark applications and a 10% cap. The trigger and cap are unresolved.MapCrimson ShoreDecision useInspect the live tooltip before spending on a status build. If it counts enemies, a crowded wave and one boss have very different value; if it counts applications, that comparison changes. Do not plan around either published cap yet.
EquipmentKunai

July guide snapshot · Source dated 2026-07-17; not revalidated for Update 2.5

Reported statsDamage +1% to +10% · SPA -1% to -5%MapSchool GroundsDecision useFlexible early damage plus attack-speed direction for any unit; use while an exclusive piece is unavailable.
EquipmentKatana

July guide snapshot · Source dated 2026-07-17; not revalidated for Update 2.5

Reported statsPhysical damage dealt +1% to +10% · Damage +1% to +5%MapFlower ForestDecision useA mechanical match for Physical damage units; it is not the same as a universal best-in-slot claim.
EquipmentMagic Orb

July guide snapshot · Source dated 2026-07-17; not revalidated for Update 2.5

Reported statsRange +1% to +10% · Damage +1% to +5%MapRose KingdomDecision useUseful when a unit needs safer coverage or a larger support/control footprint without giving up all damage direction.
EquipmentWarrior's Axe

July guide snapshot · Source dated 2026-07-17; not revalidated for Update 2.5

Reported statsPhysical damage dealt +1% to +10% · SPA -1% to -5%MapFairy King ForestDecision useA Physical-focused speed option. Compare the actual roll with Katana and Kunai instead of choosing by item name.
EquipmentMagic Book

July guide snapshot · Source dated 2026-07-17; not revalidated for Update 2.5

Reported statsMagical damage dealt +5% to +20%MapKing's TombDecision useA direct Magical damage direction. It does not add range, speed or control, so compare it against the unit's real bottleneck.
EquipmentShinigami Sword

July guide snapshot · Source dated 2026-07-17; not revalidated for Update 2.5

Reported statsCritical Chance +5.41% shown roll · Damage +3.28% shown rollShinigami Sword: The displayed example adds 0.84% Damage for each enemy in range, up to 15 enemies.MapTo be announcedDecision usePotentially suited to dense waves, but both the shown rolls and missing acquisition route need live-game confirmation.

Build interactions

Three decisions stats alone cannot answer

Burn engine: Emperor's Attire + Hell's Flower

Wildfire spreads Burn from Flame Emperor; Radial Flames converts a finished Burn inside Hollow's range. That makes placement and reliable application part of the build—not just the equipment roll.

Attack volume: Webbed Fruit

String Demon triggers a cocoon after five regular attacks, but the team must land ten hits before five seconds expire to get the listed damage. Lower SPA helps both halves of that loop.

Control value: Technique Amplifier and Boulder

Slow and walls buy attack cycles. Their value depends on lane length, placement and the damage already covering that lane, so they should not be ranked by raw damage alone.

Evidence ledger

Sources, confidence and known limits

The six Update 2.5 records link their item sources individually. The update report confirms their names; detailed mechanics remain community reports. Their drop rates, pity and recipes are unverified. The counts below describe only the 17 older July records, not the full catalog.

5 details cross-checked

A second guide matches both stats and the material passive behavior.

6 partial cross-checks

Only the name, stats or part of the passive is supported by a second publisher.

6 single-source records

The detailed values remain dependent on one dated guide table.

For the original 17 records, the names, unit matches, stats, passives, locations, 5% chance and 20-pity claims originate in Ishan Adhikary's Beebom guide, All Anime Expeditions Equipment and What They Do, updated July 17. It is an independent guide, not an official database.

Larc's GAMES.GG equipment guide matches the full visible details for Promise Ring, Technique Amplifier, Hell's Flower, Spirit of the Moonblade and Hair Bells, and partially supports five more records. Its Elven Battle Staff text conflicts with Beebom at five charges—Slow versus Mana Burn—so this page exposes that disagreement instead of choosing a winner. A separate GAMES.GG release report corroborates Hexed Blade's name. Nikola Savic's Pro Game Guides unit ability reference supports surrounding kit context.

Matching publication text is corroboration, not proof that the publishers verified it independently. No second accessible table confirms the 5% drop chance or 20 pity. Spirit of the Moonblade and Hair Bells show example percentages rather than published roll ranges, and Shinigami Sword's map remains TBA. Each finder card now states its exact evidence boundary.

Frequently asked questions

What is the best equipment in Anime Expeditions?+

There is no defensible universal best item. Unit-specific gear can unlock a powerful passive, while a strong standard roll may better solve damage, SPA or range until the exclusive is available. Match the item to the unit and mode.

How do you get unit-specific equipment?+

The July 17 guide table lists most exclusive pieces in a matching Mastery stage at a 5% chance with 20 pity, plus Armory Forge crafting. Hexed Blade is listed through crafting rather than a Mastery drop. Update 2.5 sources instead associate items with Snowy Castle or Crimson Shore and Armory/Forge; their act, drop rate and pity are unverified here. Confirm the live reward panel and recipe.

Can every unit use standard equipment?+

The current guide says yes. Standard equipment is the flexible category, while named exclusive pieces require their matching unit and usually its evolved form.

Should I evolve or farm equipment first?+

First confirm the target unit belongs in your team. Most exclusive pieces are reported to require the evolved form, so evolution normally comes before a dedicated exclusive-equipment grind.

Are the equipment stats guaranteed?+

No. Most published values are ranges and the game offers rerolls. Two source-table records show only one example roll, which this page labels explicitly rather than pretending it is a guaranteed value.